Files
chuchu/crate.lua
2021-05-13 21:13:17 +02:00

101 lines
2.7 KiB
Lua

-- Chuchu by Makaron
-- Crates are the main thing so here we go
local Timer = require('deps.knife.timer')
local utils = require('utils')
ITERATIONS_RESOLVE = .01
TIME_TO_RELOAD = .4
local Crates = {
world = nil,
player = nil,
list = { },
attached = { }
}
local Crate = { }
local curContact = nil
function Crate.new(world, x, y, size)
local object = { }
object.size = {
w = 0,
h = 0
}
if size == 'small' then
object.size.w, object.size.h = assets.sprites.crates.small:getWidth(), assets.sprites.crates.small:getHeight()
object.img = assets.sprites.crates.small
elseif size == 'medium' then
object.size.w, object.size.h = assets.sprites.crates.medium:getWidth(), assets.sprites.crates.medium:getHeight()
object.img = assets.sprites.crates.medium
elseif size == 'large' then
object.size.w, object.size.h = assets.sprites.crates.large:getWidth(), assets.sprites.crates.large:getHeight()
object.img = assets.sprites.crates.large
end
local center = utils.getCenterByXY(x, y, object.size.w, object.size.h)
object.collider = world:addRectangle(x, y, object.size.w, object.size.h)
object.collider:setClass('Crate')
object.attached = false
object.contact = { }
object.joint = nil
object.collider:setPresolve(function (shape1, shape2, contact)
if shape2:getClass() == 'Player' and object.attached == false then
contact:setEnabled(false)
object.contact.x, object.contact.y = contact:getPositions()
object.attached = true
Timer.after(ITERATIONS_RESOLVE, function ()
object.joint = Crates.world:addJoint('revolute', Crates.player.collider, object.collider, object.contact.x, object.contact.y, true)
table.insert(Crates.attached, object)
end)
end
end)
return setmetatable(object, {
__index = Crate
})
end
function Crates:init(world, player)
self.world = world
self.player = player
end
function Crates:spawn(x, y, size)
table.insert(self.list, Crate.new(self.world, x, y, size))
end
function Crates:update(dt)
Timer.update(dt)
end
function Crates:draw()
local pos = {x = 0, y = 0, r = 0}
for key in pairs(self.list) do
pos.x, pos.y = self.list[key].collider:getPosition()
pos.r = self.list[key].collider:getAngle()
love.graphics.draw(self.list[key].img, pos.x, pos.y, pos.r, 1, 1, self.list[key].size.w/2, self.list[key].size.h/2)
end
end
function Crates:getAttached()
return self.attached
end
function Crates:detach(key)
self.attached[key].joint._joint:destroy()
Timer.after(TIME_TO_RELOAD, function ()
self.attached[key].attached = false
table.remove(self.attached, key)
end)
end
return setmetatable(Crates, {
__call = function(_, ...) return new(...) end
})