cleaned a bit again

This commit is contained in:
2021-05-08 17:37:05 +02:00
parent 7682b6d5f4
commit b103140ea1

View File

@@ -39,20 +39,6 @@ local side = {
local velocity = {0, 0}
local current = { }
local tempAttached = nil
function mirrorCollider(collider, side)
current.x, current.y = collider:getPosition()
if side == 'LEFT' then
current.x = current.x - CONST_SIDES.LEFT[1]
current.x = CONST_SIDES.RIGHT[1] + CONST_SIDES.WIDTH - current.x
else
current.x = current.x - CONST_SIDES.RIGHT[1]
current.x = CONST_SIDES.LEFT[1] + CONST_SIDES.WIDTH - current.x
end
collider:setPosition(current.x, current.y)
end
function love.load()
love.window.setMode(512, 512)
@@ -89,11 +75,6 @@ function love.update(dt)
world:update(dt)
crates:update(dt)
--[[ if input:down('moveUp') then magnet.collider:applyLinearImpulse(0, -player.maxSpeed.y) end
if input:down('moveLeft') then magnet.collider:applyLinearImpulse(-player.maxSpeed.x, 0) end
if input:down('moveRight') then magnet.collider:applyLinearImpulse(player.maxSpeed.x, 0) end
if input:down('moveDown') then magnet.collider:applyLinearImpulse(0, player.maxSpeed.y) end ]]--
-- this is temp, ofc, it's ugly af
if input:pressed('switch') then
velocity = {0, 0}
@@ -127,17 +108,17 @@ function love.update(dt)
end
function love.draw()
--[[love.graphics.clear(255, 255, 255)
love.graphics.setColor(0, 0, 0, 1)
love.graphics.polygon('line', CONST_SIDES.LEFT)
love.graphics.rectangle('line', magnet.x, magnet.y, 32, 32) ]]--
world:draw()
current.x, current.y = magnet.collider:getPosition()
love.graphics.print('Pos X: ' .. current.x .. ', Pos Y: ' .. current.y)
-- love.graphics.print('Key code: ' .. key)
--love.graphics.draw(assets.sprites.crane)
end
function mirrorCollider(collider, side)
current.x, current.y = collider:getPosition()
if side == 'LEFT' then
current.x = current.x - CONST_SIDES.LEFT[1]
current.x = CONST_SIDES.RIGHT[1] + CONST_SIDES.WIDTH - current.x
else
current.x = current.x - CONST_SIDES.RIGHT[1]
current.x = CONST_SIDES.LEFT[1] + CONST_SIDES.WIDTH - current.x
end
collider:setPosition(current.x, current.y)
end