removed pre-rendered mirrored clouds sprite and mirrored it in code
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game.lua
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game.lua
@@ -118,7 +118,7 @@ function Chu:draw()
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love.graphics.setColor(255, 255, 255, 1)
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love.graphics.setColor(255, 255, 255, 1)
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love.graphics.draw(assets.sprites.level.background, self.x, self.y)
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love.graphics.draw(assets.sprites.level.background, self.x, self.y)
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love.graphics.draw(assets.sprites.level.clouds, self.x, self.y + 32)
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love.graphics.draw(assets.sprites.level.clouds, self.x, self.y + 32)
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love.graphics.draw(assets.sprites.level.cloudsmirror, self.x, self.y)
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love.graphics.draw(assets.sprites.level.clouds, self.x + assets.sprites.level.clouds:getWidth(), self.y, 0, -1, 1)
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world:draw()
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world:draw()
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if self.debug then
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if self.debug then
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