cleaned the suit dep as I put the whole git in it
77
deps/suit/README.md
vendored
@@ -1,77 +0,0 @@
|
|||||||
# SUIT
|
|
||||||
|
|
||||||
Simple User Interface Toolkit for LÖVE.
|
|
||||||
|
|
||||||
SUIT is an immediate mode GUI library.
|
|
||||||
|
|
||||||
## Documentation?
|
|
||||||
|
|
||||||
Over at [readthedocs](http://suit.readthedocs.org/en/latest/).
|
|
||||||
|
|
||||||
## Looks?
|
|
||||||
|
|
||||||
Here is how SUIT looks like with the default theme:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
More info and code is over at [readthedocs](http://suit.readthedocs.org/en/latest/).
|
|
||||||
|
|
||||||
## Hello, World!
|
|
||||||
|
|
||||||
```lua
|
|
||||||
-- suit up
|
|
||||||
local suit = require 'suit'
|
|
||||||
|
|
||||||
-- storage for text input
|
|
||||||
local input = {text = ""}
|
|
||||||
|
|
||||||
-- make love use font which support CJK text
|
|
||||||
function love.load()
|
|
||||||
local font = love.graphics.newFont("NotoSansHans-Regular.otf", 20)
|
|
||||||
love.graphics.setFont(font)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- all the UI is defined in love.update or functions that are called from here
|
|
||||||
function love.update(dt)
|
|
||||||
-- put the layout origin at position (100,100)
|
|
||||||
-- the layout will grow down and to the right from this point
|
|
||||||
suit.layout:reset(100,100)
|
|
||||||
|
|
||||||
-- put an input widget at the layout origin, with a cell size of 200 by 30 pixels
|
|
||||||
suit.Input(input, suit.layout:row(200,30))
|
|
||||||
|
|
||||||
-- put a label that displays the text below the first cell
|
|
||||||
-- the cell size is the same as the last one (200x30 px)
|
|
||||||
-- the label text will be aligned to the left
|
|
||||||
suit.Label("Hello, "..input.text, {align = "left"}, suit.layout:row())
|
|
||||||
|
|
||||||
-- put an empty cell that has the same size as the last cell (200x30 px)
|
|
||||||
suit.layout:row()
|
|
||||||
|
|
||||||
-- put a button of size 200x30 px in the cell below
|
|
||||||
-- if the button is pressed, quit the game
|
|
||||||
if suit.Button("Close", suit.layout:row()).hit then
|
|
||||||
love.event.quit()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
-- draw the gui
|
|
||||||
suit.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.textedited(text, start, length)
|
|
||||||
-- for IME input
|
|
||||||
suit.textedited(text, start, length)
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.textinput(t)
|
|
||||||
-- forward text input to SUIT
|
|
||||||
suit.textinput(t)
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.keypressed(key)
|
|
||||||
-- forward keypresses to SUIT
|
|
||||||
suit.keypressed(key)
|
|
||||||
end
|
|
||||||
```
|
|
||||||
192
deps/suit/docs/Makefile
vendored
@@ -1,192 +0,0 @@
|
|||||||
# Makefile for Sphinx documentation
|
|
||||||
#
|
|
||||||
|
|
||||||
# You can set these variables from the command line.
|
|
||||||
SPHINXOPTS =
|
|
||||||
SPHINXBUILD = sphinx-build
|
|
||||||
PAPER =
|
|
||||||
BUILDDIR = _build
|
|
||||||
|
|
||||||
# User-friendly check for sphinx-build
|
|
||||||
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
|
|
||||||
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Internal variables.
|
|
||||||
PAPEROPT_a4 = -D latex_paper_size=a4
|
|
||||||
PAPEROPT_letter = -D latex_paper_size=letter
|
|
||||||
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
|
|
||||||
# the i18n builder cannot share the environment and doctrees with the others
|
|
||||||
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
|
|
||||||
|
|
||||||
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext
|
|
||||||
|
|
||||||
help:
|
|
||||||
@echo "Please use \`make <target>' where <target> is one of"
|
|
||||||
@echo " html to make standalone HTML files"
|
|
||||||
@echo " dirhtml to make HTML files named index.html in directories"
|
|
||||||
@echo " singlehtml to make a single large HTML file"
|
|
||||||
@echo " pickle to make pickle files"
|
|
||||||
@echo " json to make JSON files"
|
|
||||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
|
||||||
@echo " qthelp to make HTML files and a qthelp project"
|
|
||||||
@echo " applehelp to make an Apple Help Book"
|
|
||||||
@echo " devhelp to make HTML files and a Devhelp project"
|
|
||||||
@echo " epub to make an epub"
|
|
||||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
|
|
||||||
@echo " latexpdf to make LaTeX files and run them through pdflatex"
|
|
||||||
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
|
|
||||||
@echo " text to make text files"
|
|
||||||
@echo " man to make manual pages"
|
|
||||||
@echo " texinfo to make Texinfo files"
|
|
||||||
@echo " info to make Texinfo files and run them through makeinfo"
|
|
||||||
@echo " gettext to make PO message catalogs"
|
|
||||||
@echo " changes to make an overview of all changed/added/deprecated items"
|
|
||||||
@echo " xml to make Docutils-native XML files"
|
|
||||||
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
|
|
||||||
@echo " linkcheck to check all external links for integrity"
|
|
||||||
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
|
|
||||||
@echo " coverage to run coverage check of the documentation (if enabled)"
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -rf $(BUILDDIR)/*
|
|
||||||
|
|
||||||
html:
|
|
||||||
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
|
|
||||||
|
|
||||||
dirhtml:
|
|
||||||
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
|
|
||||||
|
|
||||||
singlehtml:
|
|
||||||
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
|
|
||||||
|
|
||||||
pickle:
|
|
||||||
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
|
|
||||||
@echo
|
|
||||||
@echo "Build finished; now you can process the pickle files."
|
|
||||||
|
|
||||||
json:
|
|
||||||
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
|
|
||||||
@echo
|
|
||||||
@echo "Build finished; now you can process the JSON files."
|
|
||||||
|
|
||||||
htmlhelp:
|
|
||||||
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
|
|
||||||
@echo
|
|
||||||
@echo "Build finished; now you can run HTML Help Workshop with the" \
|
|
||||||
".hhp project file in $(BUILDDIR)/htmlhelp."
|
|
||||||
|
|
||||||
qthelp:
|
|
||||||
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
|
|
||||||
@echo
|
|
||||||
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
|
|
||||||
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
|
|
||||||
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/hump.qhcp"
|
|
||||||
@echo "To view the help file:"
|
|
||||||
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/hump.qhc"
|
|
||||||
|
|
||||||
applehelp:
|
|
||||||
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
|
|
||||||
@echo "N.B. You won't be able to view it unless you put it in" \
|
|
||||||
"~/Library/Documentation/Help or install it in your application" \
|
|
||||||
"bundle."
|
|
||||||
|
|
||||||
devhelp:
|
|
||||||
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
|
|
||||||
@echo
|
|
||||||
@echo "Build finished."
|
|
||||||
@echo "To view the help file:"
|
|
||||||
@echo "# mkdir -p $$HOME/.local/share/devhelp/hump"
|
|
||||||
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/hump"
|
|
||||||
@echo "# devhelp"
|
|
||||||
|
|
||||||
epub:
|
|
||||||
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
|
|
||||||
|
|
||||||
latex:
|
|
||||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
|
||||||
@echo
|
|
||||||
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
|
|
||||||
@echo "Run \`make' in that directory to run these through (pdf)latex" \
|
|
||||||
"(use \`make latexpdf' here to do that automatically)."
|
|
||||||
|
|
||||||
latexpdf:
|
|
||||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
|
||||||
@echo "Running LaTeX files through pdflatex..."
|
|
||||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf
|
|
||||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
|
||||||
|
|
||||||
latexpdfja:
|
|
||||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
|
||||||
@echo "Running LaTeX files through platex and dvipdfmx..."
|
|
||||||
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
|
|
||||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
|
||||||
|
|
||||||
text:
|
|
||||||
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The text files are in $(BUILDDIR)/text."
|
|
||||||
|
|
||||||
man:
|
|
||||||
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
|
|
||||||
|
|
||||||
texinfo:
|
|
||||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
|
|
||||||
@echo "Run \`make' in that directory to run these through makeinfo" \
|
|
||||||
"(use \`make info' here to do that automatically)."
|
|
||||||
|
|
||||||
info:
|
|
||||||
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
|
|
||||||
@echo "Running Texinfo files through makeinfo..."
|
|
||||||
make -C $(BUILDDIR)/texinfo info
|
|
||||||
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
|
|
||||||
|
|
||||||
gettext:
|
|
||||||
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
|
|
||||||
|
|
||||||
changes:
|
|
||||||
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
|
|
||||||
@echo
|
|
||||||
@echo "The overview file is in $(BUILDDIR)/changes."
|
|
||||||
|
|
||||||
linkcheck:
|
|
||||||
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
|
|
||||||
@echo
|
|
||||||
@echo "Link check complete; look for any errors in the above output " \
|
|
||||||
"or in $(BUILDDIR)/linkcheck/output.txt."
|
|
||||||
|
|
||||||
doctest:
|
|
||||||
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
|
|
||||||
@echo "Testing of doctests in the sources finished, look at the " \
|
|
||||||
"results in $(BUILDDIR)/doctest/output.txt."
|
|
||||||
|
|
||||||
coverage:
|
|
||||||
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
|
|
||||||
@echo "Testing of coverage in the sources finished, look at the " \
|
|
||||||
"results in $(BUILDDIR)/coverage/python.txt."
|
|
||||||
|
|
||||||
xml:
|
|
||||||
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
|
|
||||||
|
|
||||||
pseudoxml:
|
|
||||||
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
|
|
||||||
@echo
|
|
||||||
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
|
|
||||||
BIN
deps/suit/docs/_static/demo.gif
vendored
|
Before Width: | Height: | Size: 1.3 MiB |
BIN
deps/suit/docs/_static/different-ids.gif
vendored
|
Before Width: | Height: | Size: 293 KiB |
BIN
deps/suit/docs/_static/hello-world.gif
vendored
|
Before Width: | Height: | Size: 47 KiB |
BIN
deps/suit/docs/_static/keyboard.gif
vendored
|
Before Width: | Height: | Size: 9.1 KiB |
BIN
deps/suit/docs/_static/layout.gif
vendored
|
Before Width: | Height: | Size: 59 KiB |
BIN
deps/suit/docs/_static/mutable-state.gif
vendored
|
Before Width: | Height: | Size: 78 KiB |
BIN
deps/suit/docs/_static/options.gif
vendored
|
Before Width: | Height: | Size: 51 KiB |
BIN
deps/suit/docs/_static/same-ids.gif
vendored
|
Before Width: | Height: | Size: 338 KiB |
293
deps/suit/docs/conf.py
vendored
@@ -1,293 +0,0 @@
|
|||||||
# -*- coding: utf-8 -*-
|
|
||||||
#
|
|
||||||
# SUIT documentation build configuration file, created by
|
|
||||||
# sphinx-quickstart on Sat Oct 10 13:10:12 2015.
|
|
||||||
#
|
|
||||||
# This file is execfile()d with the current directory set to its
|
|
||||||
# containing dir.
|
|
||||||
#
|
|
||||||
# Note that not all possible configuration values are present in this
|
|
||||||
# autogenerated file.
|
|
||||||
#
|
|
||||||
# All configuration values have a default; values that are commented out
|
|
||||||
# serve to show the default.
|
|
||||||
|
|
||||||
import sys
|
|
||||||
import os
|
|
||||||
import shlex
|
|
||||||
|
|
||||||
# If extensions (or modules to document with autodoc) are in another directory,
|
|
||||||
# add these directories to sys.path here. If the directory is relative to the
|
|
||||||
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
|
||||||
#sys.path.insert(0, os.path.abspath('.'))
|
|
||||||
|
|
||||||
# -- General configuration ------------------------------------------------
|
|
||||||
|
|
||||||
# If your documentation needs a minimal Sphinx version, state it here.
|
|
||||||
#needs_sphinx = '1.0'
|
|
||||||
|
|
||||||
# Add any Sphinx extension module names here, as strings. They can be
|
|
||||||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
|
||||||
# ones.
|
|
||||||
extensions = [
|
|
||||||
'sphinx.ext.mathjax',
|
|
||||||
]
|
|
||||||
|
|
||||||
# Add any paths that contain templates here, relative to this directory.
|
|
||||||
templates_path = ['_templates']
|
|
||||||
|
|
||||||
# The suffix(es) of source filenames.
|
|
||||||
# You can specify multiple suffix as a list of string:
|
|
||||||
# source_suffix = ['.rst', '.md']
|
|
||||||
source_suffix = '.rst'
|
|
||||||
|
|
||||||
# The encoding of source files.
|
|
||||||
#source_encoding = 'utf-8-sig'
|
|
||||||
|
|
||||||
# The master toctree document.
|
|
||||||
master_doc = 'index'
|
|
||||||
|
|
||||||
# General information about the project.
|
|
||||||
project = u'SUIT'
|
|
||||||
copyright = u'2016, Matthias Richter'
|
|
||||||
author = u'Matthias Richter'
|
|
||||||
|
|
||||||
# The version info for the project you're documenting, acts as replacement for
|
|
||||||
# |version| and |release|, also used in various other places throughout the
|
|
||||||
# built documents.
|
|
||||||
#
|
|
||||||
# The short X.Y version.
|
|
||||||
version = '1.0'
|
|
||||||
# The full version, including alpha/beta/rc tags.
|
|
||||||
release = '1.0'
|
|
||||||
|
|
||||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
|
||||||
# for a list of supported languages.
|
|
||||||
#
|
|
||||||
# This is also used if you do content translation via gettext catalogs.
|
|
||||||
# Usually you set "language" from the command line for these cases.
|
|
||||||
language = None
|
|
||||||
|
|
||||||
# There are two options for replacing |today|: either, you set today to some
|
|
||||||
# non-false value, then it is used:
|
|
||||||
#today = ''
|
|
||||||
# Else, today_fmt is used as the format for a strftime call.
|
|
||||||
#today_fmt = '%B %d, %Y'
|
|
||||||
|
|
||||||
# List of patterns, relative to source directory, that match files and
|
|
||||||
# directories to ignore when looking for source files.
|
|
||||||
exclude_patterns = ['_build']
|
|
||||||
|
|
||||||
# The reST default role (used for this markup: `text`) to use for all
|
|
||||||
# documents.
|
|
||||||
#default_role = None
|
|
||||||
|
|
||||||
# If true, '()' will be appended to :func: etc. cross-reference text.
|
|
||||||
#add_function_parentheses = True
|
|
||||||
|
|
||||||
# If true, the current module name will be prepended to all description
|
|
||||||
# unit titles (such as .. function::).
|
|
||||||
#add_module_names = True
|
|
||||||
|
|
||||||
# If true, sectionauthor and moduleauthor directives will be shown in the
|
|
||||||
# output. They are ignored by default.
|
|
||||||
#show_authors = False
|
|
||||||
|
|
||||||
# The name of the Pygments (syntax highlighting) style to use.
|
|
||||||
pygments_style = 'sphinx'
|
|
||||||
|
|
||||||
# A list of ignored prefixes for module index sorting.
|
|
||||||
#modindex_common_prefix = []
|
|
||||||
|
|
||||||
# If true, keep warnings as "system message" paragraphs in the built documents.
|
|
||||||
#keep_warnings = False
|
|
||||||
|
|
||||||
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
|
||||||
todo_include_todos = False
|
|
||||||
|
|
||||||
|
|
||||||
# -- Options for HTML output ----------------------------------------------
|
|
||||||
|
|
||||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
|
||||||
# a list of builtin themes.
|
|
||||||
html_theme = 'alabaster'
|
|
||||||
|
|
||||||
# Theme options are theme-specific and customize the look and feel of a theme
|
|
||||||
# further. For a list of options available for each theme, see the
|
|
||||||
# documentation.
|
|
||||||
#html_theme_options = {}
|
|
||||||
|
|
||||||
# Add any paths that contain custom themes here, relative to this directory.
|
|
||||||
#html_theme_path = []
|
|
||||||
|
|
||||||
# The name for this set of Sphinx documents. If None, it defaults to
|
|
||||||
# "<project> v<release> documentation".
|
|
||||||
#html_title = None
|
|
||||||
|
|
||||||
# A shorter title for the navigation bar. Default is the same as html_title.
|
|
||||||
#html_short_title = None
|
|
||||||
|
|
||||||
# The name of an image file (relative to this directory) to place at the top
|
|
||||||
# of the sidebar.
|
|
||||||
#html_logo = None
|
|
||||||
|
|
||||||
# The name of an image file (within the static path) to use as favicon of the
|
|
||||||
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
|
||||||
# pixels large.
|
|
||||||
#html_favicon = None
|
|
||||||
|
|
||||||
# Add any paths that contain custom static files (such as style sheets) here,
|
|
||||||
# relative to this directory. They are copied after the builtin static files,
|
|
||||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
|
||||||
html_static_path = ['_static']
|
|
||||||
|
|
||||||
# Add any extra paths that contain custom files (such as robots.txt or
|
|
||||||
# .htaccess) here, relative to this directory. These files are copied
|
|
||||||
# directly to the root of the documentation.
|
|
||||||
#html_extra_path = []
|
|
||||||
|
|
||||||
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
|
|
||||||
# using the given strftime format.
|
|
||||||
#html_last_updated_fmt = '%b %d, %Y'
|
|
||||||
|
|
||||||
# If true, SmartyPants will be used to convert quotes and dashes to
|
|
||||||
# typographically correct entities.
|
|
||||||
#html_use_smartypants = True
|
|
||||||
|
|
||||||
# Custom sidebar templates, maps document names to template names.
|
|
||||||
#html_sidebars = {}
|
|
||||||
|
|
||||||
# Additional templates that should be rendered to pages, maps page names to
|
|
||||||
# template names.
|
|
||||||
#html_additional_pages = {}
|
|
||||||
|
|
||||||
# If false, no module index is generated.
|
|
||||||
#html_domain_indices = True
|
|
||||||
|
|
||||||
# If false, no index is generated.
|
|
||||||
#html_use_index = True
|
|
||||||
|
|
||||||
# If true, the index is split into individual pages for each letter.
|
|
||||||
#html_split_index = False
|
|
||||||
|
|
||||||
# If true, links to the reST sources are added to the pages.
|
|
||||||
#html_show_sourcelink = True
|
|
||||||
|
|
||||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
|
||||||
#html_show_sphinx = True
|
|
||||||
|
|
||||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
|
||||||
#html_show_copyright = True
|
|
||||||
|
|
||||||
# If true, an OpenSearch description file will be output, and all pages will
|
|
||||||
# contain a <link> tag referring to it. The value of this option must be the
|
|
||||||
# base URL from which the finished HTML is served.
|
|
||||||
#html_use_opensearch = ''
|
|
||||||
|
|
||||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
|
||||||
#html_file_suffix = None
|
|
||||||
|
|
||||||
# Language to be used for generating the HTML full-text search index.
|
|
||||||
# Sphinx supports the following languages:
|
|
||||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
|
||||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
|
|
||||||
#html_search_language = 'en'
|
|
||||||
|
|
||||||
# A dictionary with options for the search language support, empty by default.
|
|
||||||
# Now only 'ja' uses this config value
|
|
||||||
#html_search_options = {'type': 'default'}
|
|
||||||
|
|
||||||
# The name of a javascript file (relative to the configuration directory) that
|
|
||||||
# implements a search results scorer. If empty, the default will be used.
|
|
||||||
#html_search_scorer = 'scorer.js'
|
|
||||||
|
|
||||||
# Output file base name for HTML help builder.
|
|
||||||
htmlhelp_basename = 'suitdoc'
|
|
||||||
|
|
||||||
# -- Options for LaTeX output ---------------------------------------------
|
|
||||||
|
|
||||||
latex_elements = {
|
|
||||||
# The paper size ('letterpaper' or 'a4paper').
|
|
||||||
#'papersize': 'letterpaper',
|
|
||||||
|
|
||||||
# The font size ('10pt', '11pt' or '12pt').
|
|
||||||
#'pointsize': '10pt',
|
|
||||||
|
|
||||||
# Additional stuff for the LaTeX preamble.
|
|
||||||
#'preamble': '',
|
|
||||||
|
|
||||||
# Latex figure (float) alignment
|
|
||||||
#'figure_align': 'htbp',
|
|
||||||
}
|
|
||||||
|
|
||||||
# Grouping the document tree into LaTeX files. List of tuples
|
|
||||||
# (source start file, target name, title,
|
|
||||||
# author, documentclass [howto, manual, or own class]).
|
|
||||||
latex_documents = [
|
|
||||||
(master_doc, 'suit.tex', u'SUIT Documentation',
|
|
||||||
u'Matthias Richter', 'manual'),
|
|
||||||
]
|
|
||||||
|
|
||||||
# The name of an image file (relative to this directory) to place at the top of
|
|
||||||
# the title page.
|
|
||||||
#latex_logo = None
|
|
||||||
|
|
||||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
|
||||||
# not chapters.
|
|
||||||
#latex_use_parts = False
|
|
||||||
|
|
||||||
# If true, show page references after internal links.
|
|
||||||
#latex_show_pagerefs = False
|
|
||||||
|
|
||||||
# If true, show URL addresses after external links.
|
|
||||||
#latex_show_urls = False
|
|
||||||
|
|
||||||
# Documents to append as an appendix to all manuals.
|
|
||||||
#latex_appendices = []
|
|
||||||
|
|
||||||
# If false, no module index is generated.
|
|
||||||
#latex_domain_indices = True
|
|
||||||
|
|
||||||
|
|
||||||
# -- Options for manual page output ---------------------------------------
|
|
||||||
|
|
||||||
# One entry per manual page. List of tuples
|
|
||||||
# (source start file, name, description, authors, manual section).
|
|
||||||
man_pages = [
|
|
||||||
(master_doc, 'SUIT', u'SUIT Documentation',
|
|
||||||
[author], 1)
|
|
||||||
]
|
|
||||||
|
|
||||||
# If true, show URL addresses after external links.
|
|
||||||
#man_show_urls = False
|
|
||||||
|
|
||||||
|
|
||||||
# -- Options for Texinfo output -------------------------------------------
|
|
||||||
|
|
||||||
# Grouping the document tree into Texinfo files. List of tuples
|
|
||||||
# (source start file, target name, title, author,
|
|
||||||
# dir menu entry, description, category)
|
|
||||||
texinfo_documents = [
|
|
||||||
(master_doc, 'SUIT', u'SUIT Documentation',
|
|
||||||
author, 'SUIT', 'One line description of project.',
|
|
||||||
'Miscellaneous'),
|
|
||||||
]
|
|
||||||
|
|
||||||
# Documents to append as an appendix to all manuals.
|
|
||||||
#texinfo_appendices = []
|
|
||||||
|
|
||||||
# If false, no module index is generated.
|
|
||||||
#texinfo_domain_indices = True
|
|
||||||
|
|
||||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
|
||||||
#texinfo_show_urls = 'footnote'
|
|
||||||
|
|
||||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
|
||||||
#texinfo_no_detailmenu = False
|
|
||||||
|
|
||||||
primary_domain = "js"
|
|
||||||
highlight_language = "lua"
|
|
||||||
|
|
||||||
import sphinx_rtd_theme
|
|
||||||
html_theme = 'sphinx_rtd_theme'
|
|
||||||
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
|
||||||
241
deps/suit/docs/core.rst
vendored
@@ -1,241 +0,0 @@
|
|||||||
Core Functions
|
|
||||||
==============
|
|
||||||
|
|
||||||
The core functions can be divided into two parts: Functions of interest to the
|
|
||||||
user and functions of interest to the (widget) developer.
|
|
||||||
|
|
||||||
External Interface
|
|
||||||
------------------
|
|
||||||
|
|
||||||
Drawing
|
|
||||||
^^^^^^^
|
|
||||||
|
|
||||||
.. function:: draw()
|
|
||||||
|
|
||||||
Draw the GUI - call in ``love.draw``.
|
|
||||||
|
|
||||||
.. data:: theme
|
|
||||||
|
|
||||||
The current theme. See :doc:`themes`.
|
|
||||||
|
|
||||||
|
|
||||||
Mouse Input
|
|
||||||
^^^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: updateMouse(x,y, buttonDown)
|
|
||||||
|
|
||||||
:param number x,y: Position of the mouse.
|
|
||||||
:param boolean buttonDown: Whether the mouse button is down.
|
|
||||||
|
|
||||||
Update mouse position and button status. You do not need to call this function,
|
|
||||||
unless you use some screen transformation (e.g., scaling, camera systems, ...).
|
|
||||||
|
|
||||||
Keyboard Input
|
|
||||||
^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: keypressed(key)
|
|
||||||
|
|
||||||
:param KeyConstant key: The pressed key.
|
|
||||||
|
|
||||||
Forwards a ``love.keypressed(key)`` event to SUIT.
|
|
||||||
|
|
||||||
.. function:: textinput(char)
|
|
||||||
|
|
||||||
:param string char: The pressed character
|
|
||||||
|
|
||||||
Forwards a ``love.textinput(key)`` event to SUIT.
|
|
||||||
|
|
||||||
|
|
||||||
GUI State
|
|
||||||
^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: anyHovered()
|
|
||||||
|
|
||||||
:returns: ``true`` if any widget is hovered by the mouse.
|
|
||||||
|
|
||||||
Checks if any widget is hovered by the mouse.
|
|
||||||
|
|
||||||
.. function:: isHovered(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the widget is hovered by the mouse.
|
|
||||||
|
|
||||||
Checks if the widget identified by ``id`` is hovered by the mouse.
|
|
||||||
|
|
||||||
.. function:: wasHovered(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the widget was in the hovered by the mouse in the last frame.
|
|
||||||
|
|
||||||
Checks if the widget identified by ``id`` was hovered by the mouse in the last frame.
|
|
||||||
|
|
||||||
.. function:: anyActive()
|
|
||||||
|
|
||||||
:returns: ``true`` if any widget is in the ``active`` state.
|
|
||||||
|
|
||||||
Checks whether the mouse button is pressed and held on any widget.
|
|
||||||
|
|
||||||
.. function:: isActive(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the widget is in the ``active`` state.
|
|
||||||
|
|
||||||
Checks whether the mouse button is pressed and held on the widget identified by ``id``.
|
|
||||||
|
|
||||||
.. function:: anyHit()
|
|
||||||
|
|
||||||
:returns: ``true`` if the mouse was pressed and released on any widget.
|
|
||||||
|
|
||||||
Check whether the mouse was pressed and released on any widget.
|
|
||||||
|
|
||||||
.. function:: isHit(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the mouse was pressed and released on the widget.
|
|
||||||
|
|
||||||
Check whether the mouse was pressed and released on the widget identified by ``id``.
|
|
||||||
|
|
||||||
|
|
||||||
Internal Helpers
|
|
||||||
----------------
|
|
||||||
|
|
||||||
.. function:: getOptionsAndSize(...)
|
|
||||||
|
|
||||||
:param mixed ...: Varargs.
|
|
||||||
:returns: ``options, x,y,w,h``.
|
|
||||||
|
|
||||||
Converts varargs to option table and size definition. Used in the widget
|
|
||||||
functions.
|
|
||||||
|
|
||||||
.. function:: registerDraw(f, ...)
|
|
||||||
|
|
||||||
:param function f: Function to call in ``draw()``.
|
|
||||||
:param mixed ...: Arguments to f.
|
|
||||||
|
|
||||||
Registers a function to be executed during :func:`draw()`. Used by widgets to
|
|
||||||
make themselves visible.
|
|
||||||
|
|
||||||
.. function:: enterFrame()
|
|
||||||
|
|
||||||
Prepares GUI state when entering a frame.
|
|
||||||
|
|
||||||
.. function:: exitFrame()
|
|
||||||
|
|
||||||
Clears GUI state when exiting a frame.
|
|
||||||
|
|
||||||
|
|
||||||
Mouse Input
|
|
||||||
^^^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: mouseInRect(x,y,w,h)
|
|
||||||
|
|
||||||
:param numbers x,y,w,h: Rectangle definition.
|
|
||||||
:returns: ``true`` if the mouse cursor is in the rectangle.
|
|
||||||
|
|
||||||
Checks whether the mouse cursor is in the rectangle defined by ``x,y,w,h``.
|
|
||||||
|
|
||||||
.. function:: registerMouseHit(id, ul_x, ul_y, hit)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:param numbers ul_x, ul_y: Upper left corner of the widget.
|
|
||||||
:param function hit: Function to perform the hit test.
|
|
||||||
|
|
||||||
Registers a hit-test defined by the function ``hit`` for the widget identified
|
|
||||||
by ``id``. Sets the widget to ``hovered`` if th hit-test returns ``true``. Sets the
|
|
||||||
widget to ``active`` if the hit-test returns ``true`` and the mouse button is
|
|
||||||
pressed.
|
|
||||||
|
|
||||||
The hit test receives coordinates in the coordinate system of the widget, i.e.
|
|
||||||
``(0,0)`` is the upper left corner of the widget.
|
|
||||||
|
|
||||||
.. function:: registerHitbox(id, x,y,w,h)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:param numbers x,y,w,h: Rectangle definition.
|
|
||||||
|
|
||||||
Registers a hitbox for the widget identified by ``id``. Literally this function::
|
|
||||||
|
|
||||||
function registerHitbox(id, x,y,w,h)
|
|
||||||
return registerMouseHit(id, x,y, function(u,v)
|
|
||||||
return u >= 0 and u <= w and v >= 0 and v <= h
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
.. function:: mouseReleasedOn(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the mouse was released on the widget.
|
|
||||||
|
|
||||||
Checks whether the mouse button was released on the widget identified by ``id``.
|
|
||||||
|
|
||||||
.. function:: getMousePosition()
|
|
||||||
|
|
||||||
:returns: Mouse positon ``mx, my``.
|
|
||||||
|
|
||||||
Get the mouse position.
|
|
||||||
|
|
||||||
Keyboard Input
|
|
||||||
^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: getPressedKey()
|
|
||||||
|
|
||||||
:returns: KeyConstant
|
|
||||||
|
|
||||||
Get the currently pressed key (if any).
|
|
||||||
|
|
||||||
.. function:: grabKeyboardFocus(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
|
|
||||||
Try to grab keyboard focus. Successful only if the widget is in the ``active``
|
|
||||||
state.
|
|
||||||
|
|
||||||
.. function:: hasKeyboardFocus(id)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:returns: ``true`` if the widget has keyboard focus.
|
|
||||||
|
|
||||||
Checks whether the widget identified by ``id`` currently has keyboard focus.
|
|
||||||
|
|
||||||
.. function:: keyPressedOn(id, key)
|
|
||||||
|
|
||||||
:param mixed id: Identifier of the widget.
|
|
||||||
:param KeyConstant key: Key to query.
|
|
||||||
:returns: ``true`` if ``key`` was pressed on the widget.
|
|
||||||
|
|
||||||
Checks whether the key ``key`` was pressed while the widget identified by
|
|
||||||
``id`` has keyboard focus.
|
|
||||||
|
|
||||||
|
|
||||||
Instancing
|
|
||||||
----------
|
|
||||||
|
|
||||||
.. function:: new()
|
|
||||||
|
|
||||||
:returns: Separate UI state.
|
|
||||||
|
|
||||||
Create a separate UI and layout state. Everything that happens in the new
|
|
||||||
state will not affect any other state. You can use the new state like the
|
|
||||||
"global" state ``suit``, but call functions with the colon syntax instead of
|
|
||||||
the dot syntax, e.g.::
|
|
||||||
|
|
||||||
function love.load()
|
|
||||||
dress = suit.new()
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.update()
|
|
||||||
dress.layout:reset()
|
|
||||||
dress:Label("Hello, World!", dress.layout:row(200,30))
|
|
||||||
dress:Input(input, dress.layout:row())
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
dress:draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
.. warning::
|
|
||||||
|
|
||||||
Unlike UI and layout state, the theme might be shared with other states.
|
|
||||||
Changes in a shared theme will be shared across all themes.
|
|
||||||
See the :ref:`Instance Theme <instance-theme>` subsection in the
|
|
||||||
:doc:`gettingstarted` guide.
|
|
||||||
398
deps/suit/docs/gettingstarted.rst
vendored
@@ -1,398 +0,0 @@
|
|||||||
Getting Started
|
|
||||||
===============
|
|
||||||
|
|
||||||
Before actually getting started, it is important to understand the motivation
|
|
||||||
and mechanics behind SUIT:
|
|
||||||
|
|
||||||
- **Immediate mode is better than retained mode**
|
|
||||||
- **Layout should not care about content**
|
|
||||||
- **Less is more**
|
|
||||||
|
|
||||||
Immediate mode?
|
|
||||||
---------------
|
|
||||||
|
|
||||||
With classical (retained) mode libraries you typically have a stage where you
|
|
||||||
create the whole UI when the program initializes. This includes what happens
|
|
||||||
when events like button presses or slider changes occur. After that point, the
|
|
||||||
GUI is expected to not change very much. This is great for word processors
|
|
||||||
where the interaction is consistent and straightforward, but bad for games,
|
|
||||||
where everything changes all the time.
|
|
||||||
|
|
||||||
With immediate mode libraries, on the other hand, the GUI is created every
|
|
||||||
frame from scratch. Because that would be wasteful, there are no widget
|
|
||||||
objects. Instead, widgets are created by functions that react to UI state and
|
|
||||||
present some data. Where this data comes from and how it is maintained does
|
|
||||||
not concern the widget at all. This is, after all, your job. This gives great
|
|
||||||
control over what is shown where and when. The widget code can be right next
|
|
||||||
to the code that does what should happen if the widget state changes. The
|
|
||||||
layout is also very flexible: adding a widget is one more function call, and if
|
|
||||||
you want to hide a widget, you simply don't call the corresponding function.
|
|
||||||
|
|
||||||
This separation of data and behaviour is great when a lot of stuff is going on,
|
|
||||||
but takes a bit of time getting used to.
|
|
||||||
|
|
||||||
|
|
||||||
What SUIT is
|
|
||||||
^^^^^^^^^^^^
|
|
||||||
|
|
||||||
SUIT is simple: It provides only a few basic widgets that are important for
|
|
||||||
games:
|
|
||||||
|
|
||||||
- :func:`Buttons <Button>` (including :func:`Image Buttons <ImageButton>`)
|
|
||||||
- :func:`Text Labels <Label>`
|
|
||||||
- :func:`Checkboxes <Checkbox>`
|
|
||||||
- :func:`Text Input <Input>`
|
|
||||||
- :func:`Value Sliders <Slider>`
|
|
||||||
|
|
||||||
SUIT is comfortable: It has a straightforward, yet effective row/column-based
|
|
||||||
layout engine.
|
|
||||||
|
|
||||||
SUIT is adaptable: It is possible to change the color scheme, single drawing
|
|
||||||
functions for all widget or the whole theme.
|
|
||||||
|
|
||||||
SUIT is hackable: Custom widgets can leverage the extensive :doc:`core library
|
|
||||||
<core>`.
|
|
||||||
|
|
||||||
**SUIT is good at games!**
|
|
||||||
|
|
||||||
|
|
||||||
What SUIT is not
|
|
||||||
^^^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
SUIT is not a complete GUI library: It does not provide dropdowns, table views,
|
|
||||||
menu bars, modal dialogs, etc.
|
|
||||||
|
|
||||||
SUIT is not a complete GUI library: It does not have a markup language or tools
|
|
||||||
to design a user interface.
|
|
||||||
|
|
||||||
SUIT is not a complete GUI library: It does not take control of the runtime.
|
|
||||||
You have to do everything yourself [1]_.
|
|
||||||
|
|
||||||
**SUIT is not good at processing words!**
|
|
||||||
|
|
||||||
|
|
||||||
Hello, World!
|
|
||||||
-------------
|
|
||||||
|
|
||||||
SUITing up is is straightforward: Define your GUI in ``love.update()``, and
|
|
||||||
draw it in ``love.draw()``::
|
|
||||||
|
|
||||||
suit = require 'suit'
|
|
||||||
|
|
||||||
local show_message = false
|
|
||||||
function love.update(dt)
|
|
||||||
-- Put a button on the screen. If hit, show a message.
|
|
||||||
if suit.Button("Hello, World!", 100,100, 300,30).hit then
|
|
||||||
show_message = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if the button was pressed at least one time, but a label below
|
|
||||||
if show_message then
|
|
||||||
suit.Label("How are you today?", 100,150, 300,30)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
suit.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
This will produce this UI:
|
|
||||||
|
|
||||||
.. image:: _static/hello-world.gif
|
|
||||||
|
|
||||||
The two widgets (the button and the label) are each created by a function call
|
|
||||||
(:func:`suit.Button <Button>` and :func:`suit.Label <Label>`). The first
|
|
||||||
argument to a widget function always defines the *payload* of the widget.
|
|
||||||
Different widgets expect different payloads.
|
|
||||||
Here, both :func:`suit.Button <Button>` and :func:`suit.Label <Label>` expect a
|
|
||||||
string.
|
|
||||||
The last four arguments of a widget function define the position and dimension
|
|
||||||
of the widget.
|
|
||||||
The function returns a table that indicates the UI state of the widget.
|
|
||||||
Here, the state ``hit`` is used to figure out if the mouse was clicked and
|
|
||||||
released on the button. See :doc:`Widgets <widgets>` for more info on widget
|
|
||||||
states.
|
|
||||||
|
|
||||||
Mutable state
|
|
||||||
-------------
|
|
||||||
|
|
||||||
Widgets that mutate some state - input boxes, checkboxes and sliders - expect
|
|
||||||
a table as their payload, e.g.::
|
|
||||||
|
|
||||||
local slider = {value = 1, min = 0, max = 2}
|
|
||||||
function love.update(dt)
|
|
||||||
suit.Slider(slider, 100,100, 200,20)
|
|
||||||
suit.Label(tostring(slider.value), 300,100, 200,20)
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/mutable-state.gif
|
|
||||||
|
|
||||||
The widget function updates the payload when some user interaction occurs. In
|
|
||||||
the above example, ``slider.value`` may be changed by the :func:`Slider`
|
|
||||||
widget. The value is then shown by a :func:`Label` next to the slider.
|
|
||||||
|
|
||||||
Options
|
|
||||||
-------
|
|
||||||
|
|
||||||
You can define optional, well, options after the payload. Most options affect
|
|
||||||
how the widget is drawn. For example, to align the label text to the left::
|
|
||||||
|
|
||||||
local slider = {value = 1, max = 2}
|
|
||||||
function love.update(dt)
|
|
||||||
suit.Slider(slider, 100,100, 200,30)
|
|
||||||
suit.Label(tostring(slider.value), {align = "left"}, 300,100, 200,30)
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/options.gif
|
|
||||||
|
|
||||||
What options are available and what they are doing depends on the widget and
|
|
||||||
the theme. See :doc:`Widgets <widgets>` for more info on widget options.
|
|
||||||
|
|
||||||
Keyboard input
|
|
||||||
--------------
|
|
||||||
|
|
||||||
The :func:`Input` widget requires that you forward the ``keypressed`` and
|
|
||||||
``textinput`` events to SUIT::
|
|
||||||
|
|
||||||
local input = {text = ""}
|
|
||||||
function love.update(dt)
|
|
||||||
suit.Input(input, 100,100,200,30)
|
|
||||||
suit.Label("Hello, "..input.text, {align="left"}, 100,150,200,30)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- forward keyboard events
|
|
||||||
function love.textinput(t)
|
|
||||||
suit.textinput(t)
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.keypressed(key)
|
|
||||||
suit.keypressed(key)
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/keyboard.gif
|
|
||||||
|
|
||||||
The :func:`Slider` widget can also react to keyboard input. The mouse state is
|
|
||||||
automatically updated, but you can provide your own version of reality if you
|
|
||||||
need to. See the :doc:`Core functions <core>` for more details.
|
|
||||||
|
|
||||||
Layout
|
|
||||||
------
|
|
||||||
|
|
||||||
It is tedious to calculate the position and size of each widget you want to put
|
|
||||||
on the screen. Especially when all you want is to put three buttons beneath
|
|
||||||
each other. SUIT implements a simple, yet effective layout engine. All the
|
|
||||||
engine does is put cells next to each other (below or right). It does not care
|
|
||||||
what you put into those cells, but assumes that you probably need them for
|
|
||||||
widgets. Cells are reported by four numbers (left, top, width and height) that
|
|
||||||
you can directly pass as the final four arguments to the widget functions.
|
|
||||||
If you have ever dabbled with `Qt's <http://qt.io>`_ ``QBoxLayout``, you
|
|
||||||
already know 89% [2]_ of what you need to know.
|
|
||||||
|
|
||||||
Hello, World! can be rewritten as follows::
|
|
||||||
|
|
||||||
suit = require 'suit'
|
|
||||||
|
|
||||||
local show_message = false
|
|
||||||
function love.update(dt)
|
|
||||||
-- put the layout origin at position (100,100)
|
|
||||||
-- cells will grow down and to the right of the origin
|
|
||||||
-- note the colon syntax
|
|
||||||
suit.layout:reset(100,100)
|
|
||||||
|
|
||||||
-- put 10 extra pixels between cells in each direction
|
|
||||||
suit.layout:padding(10,10)
|
|
||||||
|
|
||||||
-- construct a cell of size 300x30 px and put the button into it
|
|
||||||
if suit.Button("Hello, World!", suit.layout:row(300,30)).hit then
|
|
||||||
show_message = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add another cell below the first cell
|
|
||||||
-- the size of the cell is the same as the first cell
|
|
||||||
if show_message then
|
|
||||||
suit.Label("How are you today?", suit.layout:row())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
suit.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/layout.gif
|
|
||||||
|
|
||||||
At the beginning of each frame, the layout origin (and some internal layout
|
|
||||||
state) has to be reset. You can also define optional padding between cells.
|
|
||||||
Cells are added using ``layout:row(w,h)`` (which puts the new cell below the
|
|
||||||
old cell) and ``layout:col(w,h)`` (which puts the new cell to the right of the
|
|
||||||
old cell). If omitted, the width and height of the new cell are copied from
|
|
||||||
the old cell. There are also special identifiers that calculate the size from
|
|
||||||
the sizes of all cells that were created since the last ``reset()``: ``max``,
|
|
||||||
``min`` and ``median``. They do what you expect them to do.
|
|
||||||
|
|
||||||
It is also possible to nest cells and to let cells dynamically fill the
|
|
||||||
available space (but you have to tell how much space there is beforehand).
|
|
||||||
Refer to the :doc:`Layout <layout>` documentation for more information.
|
|
||||||
|
|
||||||
|
|
||||||
Widget ids
|
|
||||||
----------
|
|
||||||
|
|
||||||
Each widget is identified by an ``id`` [4]_. Internally, this ``id`` is used to
|
|
||||||
figure out which widget should handle user input like mouse clicks and keyboard
|
|
||||||
presses.
|
|
||||||
Unless specified otherwise, the ``id`` is the same as the payload, i.e.,
|
|
||||||
the ``id`` of ``Button("Hello, World!", ...)`` will be the string
|
|
||||||
``"Hello, World!"``.
|
|
||||||
In almost all of the cases, this will work fine and you don't have to worry about
|
|
||||||
this ``id`` business.
|
|
||||||
|
|
||||||
Well, almost. Problems arise when two widgets share the same id, like here::
|
|
||||||
|
|
||||||
local suit = require 'suit'
|
|
||||||
|
|
||||||
function love.update()
|
|
||||||
suit.layout:reset(100, 100)
|
|
||||||
suit.layout:padding(10)
|
|
||||||
|
|
||||||
if suit.Button("Button", suit.layout:row(200, 30)).hit then
|
|
||||||
love.graphics.setBackgroundColor(255,255,255)
|
|
||||||
end
|
|
||||||
if suit.Button("Button", suit.layout:row()).hit then
|
|
||||||
love.graphics.setBackgroundColor(0,0,0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
suit:draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/same-ids.gif
|
|
||||||
|
|
||||||
If the first button is hovered, both buttons will be highlighted, and if it pressed,
|
|
||||||
both actions will be carried out.
|
|
||||||
Hovering the second button will not affect the first, and clicking it will highlight
|
|
||||||
both buttons, but only execute the action of the second button [5]_.
|
|
||||||
|
|
||||||
Luckily, there is a fix: you can specify the ``id`` of any widget using the ``id``
|
|
||||||
option, like so::
|
|
||||||
|
|
||||||
local suit = require 'suit'
|
|
||||||
|
|
||||||
function love.update()
|
|
||||||
suit.layout:reset(100, 100)
|
|
||||||
suit.layout:padding(10)
|
|
||||||
|
|
||||||
if suit.Button("Button", {id=1}, suit.layout:row(200, 30)).hit then
|
|
||||||
love.graphics.setBackgroundColor(255,255,255)
|
|
||||||
end
|
|
||||||
if suit.Button("Button", {id=2}, suit.layout:row()).hit then
|
|
||||||
love.graphics.setBackgroundColor(0,0,0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
suit:draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
.. image:: _static/different-ids.gif
|
|
||||||
|
|
||||||
Now, events from one button will not propagate to the other. Here, the both ``id`` s
|
|
||||||
are numbers, but you can use any Lua value except ``nil`` and ``false``.
|
|
||||||
|
|
||||||
Themeing
|
|
||||||
--------
|
|
||||||
|
|
||||||
SUIT lets you customize how any widget (except :func:`ImageButton`) is drawn.
|
|
||||||
Each widget (except, :func:`you know <ImageButton>`) is drawn by a function in
|
|
||||||
the table ``suit.theme``. Conveniently, the name of the function
|
|
||||||
responsible for drawing a widget is named after it, so, a button is drawn by
|
|
||||||
the function ``suit.theme.Button``. If you want to change how a button is
|
|
||||||
drawn, simply overwrite the function. If you want to redecorate completely, it
|
|
||||||
might be easiest to start from scratch and swap the whole table.
|
|
||||||
|
|
||||||
However, if you just don't like the colors, the default theme is open to change.
|
|
||||||
It requires you to change the background (``bg``) and foreground (``fg``) color
|
|
||||||
of three possible widget states: ``normal``, when nothing out of
|
|
||||||
the ordinary happened, ``hovered``, when the mouse hovers above a widget, and
|
|
||||||
``active``, when the mouse hovers above, and the mouse button is pressed (but
|
|
||||||
not yet released) on the widget. The colors are saved in the table
|
|
||||||
``suit.theme.color``. The default color scheme is this::
|
|
||||||
|
|
||||||
suit.theme.color = {
|
|
||||||
normal = {bg = { 66, 66, 66}, fg = {188,188,188}},
|
|
||||||
hovered = {bg = { 50,153,187}, fg = {255,255,255}},
|
|
||||||
active = {bg = {255,153, 0}, fg = {225,225,225}}
|
|
||||||
}
|
|
||||||
|
|
||||||
You can also do minimally invasive surgery::
|
|
||||||
|
|
||||||
function love.load()
|
|
||||||
suit.theme.color.normal.fg = {255,255,255}
|
|
||||||
suit.theme.color.hovered = {bg = {200,230,255}, fg = {0,0,0}}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
GUI Instances
|
|
||||||
-------------
|
|
||||||
|
|
||||||
Sometimes you might feel the need to separate parts of the GUI. Maybe certain
|
|
||||||
UI elements should always be drawn before or after other UI elements, or maybe
|
|
||||||
you don't want the UI state to "leak" (e.g., from a stacked pause gamestate to
|
|
||||||
the main gamestate).
|
|
||||||
|
|
||||||
For this reason, SUIT allows you to create GUI instances::
|
|
||||||
|
|
||||||
local dress = suit.new()
|
|
||||||
|
|
||||||
The IO and layout state of ``dress`` is totally contained in the instance and
|
|
||||||
does not affect any other instances (including the "global" instance ``suit``).
|
|
||||||
In particular, ``suit.draw()`` will not draw anything from ``dress``. Luckily,
|
|
||||||
you can do that yourself::
|
|
||||||
|
|
||||||
dress:draw()
|
|
||||||
|
|
||||||
Notice that instances require that you use the colon syntax. This is true for
|
|
||||||
every `core <core>` function as well as the widgets. To create a button, for
|
|
||||||
example, you have to write::
|
|
||||||
|
|
||||||
dress:Button("Click?", dress.layout:row())
|
|
||||||
|
|
||||||
.. _instance-theme:
|
|
||||||
|
|
||||||
Instance Theme
|
|
||||||
^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
Unlike UI and layout state, themes **are** shared among instances. The reason
|
|
||||||
is that the ``suit.theme`` and ``dress.theme`` are **references**, and point to
|
|
||||||
the same table (unless you make either of them point somewhere else). Usually
|
|
||||||
this is a feature, but please still consider this
|
|
||||||
|
|
||||||
.. warning::
|
|
||||||
|
|
||||||
Changes in a shared theme will be shared across GUI instances.
|
|
||||||
|
|
||||||
If this is an issue---for example because you only want to change the color
|
|
||||||
scheme of an instance---you can either `deep-copy
|
|
||||||
<http://hump.readthedocs.org/en/latest/class.html#class:clone>`_ the theme
|
|
||||||
table or use some metatable magic::
|
|
||||||
|
|
||||||
dress.theme = setmetatable({}, {__index = suit.theme})
|
|
||||||
|
|
||||||
-- NOTE: you have to replace the whole color table. E.g., replacing only
|
|
||||||
-- dress.theme.color.normal will also change suit.theme.color.normal!
|
|
||||||
dress.theme.color = {
|
|
||||||
normal = {bg = {188,188,188}, fg = { 66, 66, 66}},
|
|
||||||
hovered = {bg = {255,255,255}, fg = { 50,153,187}},
|
|
||||||
active = {bg = {255,255,255}, fg = {225,153, 0}}
|
|
||||||
}
|
|
||||||
|
|
||||||
function dress.theme.Label(text, opt, x,y,w,h)
|
|
||||||
-- draw the label in a fancier way
|
|
||||||
end
|
|
||||||
|
|
||||||
.. [1] But it thinks you can handle that.
|
|
||||||
.. [2] Proportion determined by rigorous scientific experiments [3]_.
|
|
||||||
.. [3] And theoretic reasoning. Mostly that, actually.
|
|
||||||
.. [4] Welcome to the tautology club!
|
|
||||||
.. [5] Immediate mode is to blame: When the second button is processed, the first
|
|
||||||
one is already fully evaluated. Time can not be reversed, not even by love.
|
|
||||||
243
deps/suit/docs/index.rst
vendored
@@ -1,243 +0,0 @@
|
|||||||
SUIT
|
|
||||||
====
|
|
||||||
|
|
||||||
Simple User Interface Toolkit for `LÖVE <http://love2d.org>`_.
|
|
||||||
|
|
||||||
SUIT up
|
|
||||||
-------
|
|
||||||
|
|
||||||
You can download SUIT and view the code on github: `vrld/SUIT
|
|
||||||
<http://github.com/vrld/SUIT>`_.
|
|
||||||
You may also download the sourcecode as a `zip
|
|
||||||
<http://github.com/vrld/SUIT/zipball/master>`_ or `tar
|
|
||||||
<http://github.com/vrld/SUIT/tarball/master>`_ file.
|
|
||||||
|
|
||||||
Otherwise, use `Git <http://git-scm.com>`_::
|
|
||||||
|
|
||||||
git clone git://github.com/vrld/SUIT
|
|
||||||
|
|
||||||
Update::
|
|
||||||
|
|
||||||
git pull
|
|
||||||
|
|
||||||
Hello, Suit::
|
|
||||||
|
|
||||||
suit = require 'suit'
|
|
||||||
|
|
||||||
local show_message = false
|
|
||||||
function love.update(dt)
|
|
||||||
-- Put a button on the screen. If hit, show a message.
|
|
||||||
if suit.Button("Hello, World!", 100,100, 300,30).hit then
|
|
||||||
show_message = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if the button was pressed at least one time, but a label below
|
|
||||||
if show_message then
|
|
||||||
suit.Label("How are you today?", 100,150, 300,30)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
suit.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
Read on
|
|
||||||
-------
|
|
||||||
|
|
||||||
.. toctree::
|
|
||||||
:maxdepth: 2
|
|
||||||
|
|
||||||
Getting Started <gettingstarted>
|
|
||||||
Widgets <widgets>
|
|
||||||
Layout <layout>
|
|
||||||
Core Functions <core>
|
|
||||||
Themeing <themes>
|
|
||||||
License <license>
|
|
||||||
|
|
||||||
|
|
||||||
Example code
|
|
||||||
------------
|
|
||||||
|
|
||||||
The following code will create this UI:
|
|
||||||
|
|
||||||
.. image:: _static/demo.gif
|
|
||||||
|
|
||||||
::
|
|
||||||
|
|
||||||
local suit = require 'suit'
|
|
||||||
|
|
||||||
-- generate some assets (below)
|
|
||||||
function love.load()
|
|
||||||
snd = generateClickySound()
|
|
||||||
normal, hovered, active, mask = generateImageButton()
|
|
||||||
smallerFont = love.graphics.newFont(10)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- data for a slider, an input box and a checkbox
|
|
||||||
local slider= {value = 0.5, min = -2, max = 2}
|
|
||||||
local input = {text = "Hello"}
|
|
||||||
local chk = {text = "Check?"}
|
|
||||||
|
|
||||||
-- all the UI is defined in love.update or functions that are called from here
|
|
||||||
function love.update(dt)
|
|
||||||
-- put the layout origin at position (100,100)
|
|
||||||
-- cells will grown down and to the right from this point
|
|
||||||
-- also set cell padding to 20 pixels to the right and to the bottom
|
|
||||||
suit.layout:reset(100,100, 20,20)
|
|
||||||
|
|
||||||
-- put a button at the layout origin
|
|
||||||
-- the cell of the button has a size of 200 by 30 pixels
|
|
||||||
state = suit.Button("Click?", suit.layout:row(200,30))
|
|
||||||
|
|
||||||
-- if the button was entered, play a sound
|
|
||||||
if state.entered then love.audio.play(snd) end
|
|
||||||
|
|
||||||
-- if the button was pressed, take damage
|
|
||||||
if state.hit then print("Ouch!") end
|
|
||||||
|
|
||||||
-- put an input box below the button
|
|
||||||
-- the cell of the input box has the same size as the cell above
|
|
||||||
-- if the input cell is submitted, print the text
|
|
||||||
if suit.Input(input, suit.layout:row()).submitted then
|
|
||||||
print(input.text)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- put a button below the input box
|
|
||||||
-- the width of the cell will be the same as above, the height will be 40 px
|
|
||||||
if suit.Button("Hover?", suit.layout:row(nil,40)).hovered then
|
|
||||||
-- if the button is hovered, show two other buttons
|
|
||||||
-- this will shift all other ui elements down
|
|
||||||
|
|
||||||
-- put a button below the previous button
|
|
||||||
-- the cell height will be 30 px
|
|
||||||
-- the label of the button will be aligned top left
|
|
||||||
suit.Button("You can see", {align='left', valign='top'}, suit.layout:row(nil,30))
|
|
||||||
|
|
||||||
-- put a button below the previous button
|
|
||||||
-- the cell size will be the same as the one above
|
|
||||||
-- the label will be aligned bottom right
|
|
||||||
suit.Button("...but you can't touch!", {align='right', valign='bottom'},
|
|
||||||
suit.layout:row())
|
|
||||||
end
|
|
||||||
|
|
||||||
-- put a checkbox below the button
|
|
||||||
-- the size will be the same as above
|
|
||||||
-- (NOTE: height depends on whether "Hover?" is hovered)
|
|
||||||
-- the label "Check?" will be aligned right
|
|
||||||
suit.Checkbox(chk, {align='right'}, suit.layout:row())
|
|
||||||
|
|
||||||
-- put a nested layout
|
|
||||||
-- the size of the cell will be as big as the cell above or as big as the
|
|
||||||
-- nested content, whichever is bigger
|
|
||||||
suit.layout:push(suit.layout:row())
|
|
||||||
|
|
||||||
-- change cell padding to 3 pixels in either direction
|
|
||||||
suit.layout:padding(3)
|
|
||||||
|
|
||||||
-- put a slider in the cell
|
|
||||||
-- the inner cell will be 160 px wide and 20 px high
|
|
||||||
suit.Slider(slider, suit.layout:col(160, 20))
|
|
||||||
|
|
||||||
-- put a label that shows the slider value to the right of the slider
|
|
||||||
-- the width of the label will be 40 px
|
|
||||||
suit.Label(("%.02f"):format(slider.value), suit.layout:col(40))
|
|
||||||
|
|
||||||
-- close the nested layout
|
|
||||||
suit.layout:pop()
|
|
||||||
|
|
||||||
-- put an image button below the nested cell
|
|
||||||
-- the size of the cell will be 200 by 100 px,
|
|
||||||
-- but the image may be bigger or smaller
|
|
||||||
-- the button shows the image `normal' when the button is inactive
|
|
||||||
-- the button shows the image `hovered` if the mouse is over an opaque pixel
|
|
||||||
-- of the ImageData `mask`
|
|
||||||
-- the button shows the image `active` if the mouse is above an opaque pixel
|
|
||||||
-- of the ImageData `mask` and the mouse button is pressed
|
|
||||||
-- if `mask` is omitted, the alpha-test will be swapped for a test whether
|
|
||||||
-- the mouse is in the area occupied by the widget
|
|
||||||
suit.ImageButton(normal, {mask = mask, hovered = hovered, active = active}, suit.layout:row(200,50))
|
|
||||||
|
|
||||||
-- if the checkbox is checked, display a precomputed layout
|
|
||||||
if chk.checked then
|
|
||||||
-- the precomputed layout will be 3 rows below each other
|
|
||||||
-- the origin of the layout will be at (400,100)
|
|
||||||
-- the minimal height of the layout will be 300 px
|
|
||||||
rows = suit.layout:rows{pos = {400,100}, min_height = 300,
|
|
||||||
{200, 30}, -- the first cell will measure 200 by 30 px
|
|
||||||
{30, 'fill'}, -- the second cell will be 30 px wide and fill the
|
|
||||||
-- remaining vertical space between the other cells
|
|
||||||
{200, 30}, -- the third cell will be 200 by 30 px
|
|
||||||
}
|
|
||||||
|
|
||||||
-- the first cell will contain a witty label
|
|
||||||
-- the label will be aligned left
|
|
||||||
-- the font of the label will be smaller than the usual font
|
|
||||||
suit.Label("You uncovered the secret!", {align="left", font = smallerFont},
|
|
||||||
rows.cell(1))
|
|
||||||
|
|
||||||
-- the third cell will contain a label that shows the value of the slider
|
|
||||||
suit.Label(slider.value, {align='left'}, rows.cell(3))
|
|
||||||
|
|
||||||
-- the second cell will show a slider
|
|
||||||
-- the slider will operate on the same data as the first slider
|
|
||||||
-- the slider will be vertical instead of horizontal
|
|
||||||
-- the id of the slider will be 'slider two'. this is necessary, because
|
|
||||||
-- the two sliders should not both react to UI events
|
|
||||||
suit.Slider(slider, {vertical = true, id = 'slider two'}, rows.cell(2))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.draw()
|
|
||||||
-- draw the gui
|
|
||||||
suit.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.textinput(t)
|
|
||||||
-- forward text input to SUIT
|
|
||||||
suit.textinput(t)
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.keypressed(key)
|
|
||||||
-- forward keypressed to SUIT
|
|
||||||
suit.keypressed(key)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- generate assets (see love.load)
|
|
||||||
function generateClickySound()
|
|
||||||
local snd = love.sound.newSoundData(512, 44100, 16, 1)
|
|
||||||
for i = 0,snd:getSampleCount()-1 do
|
|
||||||
local t = i / 44100
|
|
||||||
local s = i / snd:getSampleCount()
|
|
||||||
snd:setSample(i, (.7*(2*love.math.random()-1) + .3*math.sin(t*9000*math.pi)) * (1-s)^1.2 * .3)
|
|
||||||
end
|
|
||||||
return love.audio.newSource(snd)
|
|
||||||
end
|
|
||||||
|
|
||||||
function generateImageButton()
|
|
||||||
local metaballs = function(t, r,g,b)
|
|
||||||
return function(x,y)
|
|
||||||
local px, py = 2*(x/200-.5), 2*(y/100-.5)
|
|
||||||
local d1 = math.exp(-((px-.6)^2 + (py-.1)^2))
|
|
||||||
local d2 = math.exp(-((px+.7)^2 + (py+.1)^2) * 2)
|
|
||||||
local d = (d1 + d2)/2
|
|
||||||
if d > t then
|
|
||||||
return r,g,b, ((d-t) / (1-t))^.2
|
|
||||||
end
|
|
||||||
return 0,0,0,0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local normal, hovered, active = love.image.newImageData(200,100), love.image.newImageData(200,100), love.image.newImageData(200,100)
|
|
||||||
normal:mapPixel(metaballs(.48, .74,.74,.74))
|
|
||||||
hovered:mapPixel(metaballs(.46, .2,.6,.6))
|
|
||||||
active:mapPixel(metaballs(.43, 1,.6,0))
|
|
||||||
return love.graphics.newImage(normal), love.graphics.newImage(hovered), love.graphics.newImage(active), normal
|
|
||||||
end
|
|
||||||
|
|
||||||
Indices and tables
|
|
||||||
------------------
|
|
||||||
|
|
||||||
* :ref:`genindex`
|
|
||||||
* :ref:`modindex`
|
|
||||||
* :ref:`search`
|
|
||||||
292
deps/suit/docs/layout.rst
vendored
@@ -1,292 +0,0 @@
|
|||||||
Layout
|
|
||||||
======
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
Still under construction...
|
|
||||||
|
|
||||||
Immediate Mode Layouts
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
.. function:: reset([x,y, [pad_x, [pad_y]]])
|
|
||||||
|
|
||||||
:param numbers x,y: Origin of the layout (optional).
|
|
||||||
:param pad_x,pad_y: Cell padding (optional).
|
|
||||||
|
|
||||||
Reset the layout, puts the origin at ``(x,y)`` and sets the cell padding to
|
|
||||||
``pad_x`` and ``pad_y``.
|
|
||||||
|
|
||||||
If ``x`` and ``y`` are omitted, they default to ``(0,0)``. If ``pad_x`` is
|
|
||||||
omitted, it defaults to 0. If ``pad_y`` is omitted, it defaults to ``pad_x``.
|
|
||||||
|
|
||||||
.. function:: padding([pad_x, [pad_y]])
|
|
||||||
|
|
||||||
:param pad_x: Cell padding in x direction (optional).
|
|
||||||
:param pad_y: Cell padding in y direction (optional, defaults to ``pad_x``).
|
|
||||||
:returns: The current (or new) cell padding.
|
|
||||||
|
|
||||||
Get and set the current cell padding.
|
|
||||||
|
|
||||||
If given, sets the cell padding to ``pad_x`` and ``pad_y``.
|
|
||||||
If only ``pad_x`` is given, set both padding in ``x`` and ``y`` direction to ``pad_x``.
|
|
||||||
|
|
||||||
.. function:: size()
|
|
||||||
|
|
||||||
:returns: ``width,height`` - The size of the last cell.
|
|
||||||
|
|
||||||
Get the size of the last cell.
|
|
||||||
|
|
||||||
.. function:: nextRow()
|
|
||||||
|
|
||||||
:returns: ``x,y`` - Upper left corner of the next row cell.
|
|
||||||
|
|
||||||
Get the position of the upper left corner of the next cell in a row layout.
|
|
||||||
Use for mixing precomputed and immediate mode layouts.
|
|
||||||
|
|
||||||
.. function:: nextCol()
|
|
||||||
|
|
||||||
:returns: ``x,y`` - Upper left corner of the next column cell.
|
|
||||||
|
|
||||||
Get the position of the upper left corner of the next cell in a column layout.
|
|
||||||
Use for mixing precomputed and immediate mode layouts.
|
|
||||||
|
|
||||||
.. function:: push([x,y])
|
|
||||||
|
|
||||||
:param numbers x,y: Origin of the layout (optional).
|
|
||||||
|
|
||||||
Saves the layout state (position, padding, sizes, etc.) on a stack, resets the
|
|
||||||
layout with position ``(x,y)``.
|
|
||||||
|
|
||||||
If ``x`` and ``y`` are omitted, they default to ``(0,0)``.
|
|
||||||
|
|
||||||
Used for nested row/column layouts.
|
|
||||||
|
|
||||||
.. function:: pop()
|
|
||||||
|
|
||||||
Restores the layout parameters from the stack and advances the layout position
|
|
||||||
according to the size of the popped layout.
|
|
||||||
|
|
||||||
Used for nested row/column layouts.
|
|
||||||
|
|
||||||
.. _layout-row:
|
|
||||||
|
|
||||||
.. function:: row(w,h)
|
|
||||||
|
|
||||||
:param mixed w,h: Cell width and height (optional).
|
|
||||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
|
||||||
|
|
||||||
Creates a new cell below the current cell with width ``w`` and height ``h``. If
|
|
||||||
either ``w`` or ``h`` is omitted, the value is set the last used value. Both
|
|
||||||
``w`` and ``h`` can be a string, which takes the following meaning:
|
|
||||||
|
|
||||||
``max``
|
|
||||||
Maximum of all values since the last reset.
|
|
||||||
|
|
||||||
``min``
|
|
||||||
Mimimum of all values since the last reset.
|
|
||||||
|
|
||||||
``median``
|
|
||||||
Median of all values since the last reset.
|
|
||||||
|
|
||||||
Used to provide the last four arguments to a widget, e.g.::
|
|
||||||
|
|
||||||
suit.Button("Start Game", suit.layout:row(100,30))
|
|
||||||
suit.Button("Options", suit.layout:row())
|
|
||||||
suit.Button("Quit", suit.layout:row(nil, "median"))
|
|
||||||
|
|
||||||
.. function:: down(w,h)
|
|
||||||
|
|
||||||
An alias for :ref:`layout:row() <layout-row>`.
|
|
||||||
|
|
||||||
.. _layout-col:
|
|
||||||
|
|
||||||
.. function:: col(w,h)
|
|
||||||
|
|
||||||
:param mixed w,h: Cell width and height (optional).
|
|
||||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
|
||||||
|
|
||||||
Creates a new cell to the right of the current cell with width ``w`` and height
|
|
||||||
``h``. If either ``w`` or ``h`` is omitted, the value is set the last used
|
|
||||||
value. Both ``w`` and ``h`` can be a string, which takes the following meaning:
|
|
||||||
|
|
||||||
``max``
|
|
||||||
Maximum of all values since the last reset.
|
|
||||||
|
|
||||||
``min``
|
|
||||||
Mimimum of all values since the last reset.
|
|
||||||
|
|
||||||
``median``
|
|
||||||
Median of all values since the last reset.
|
|
||||||
|
|
||||||
Used to provide the last four arguments to a widget, e.g.::
|
|
||||||
|
|
||||||
suit.Button("OK", suit.layout:col(100,30))
|
|
||||||
suit.Button("Cancel", suit.layout:col("max"))
|
|
||||||
|
|
||||||
.. function:: right(w,h)
|
|
||||||
|
|
||||||
An alias for :ref:`layout:col() <layout-col>`.
|
|
||||||
|
|
||||||
.. function:: up(w,h)
|
|
||||||
|
|
||||||
:param mixed w,h: Cell width and height (optional).
|
|
||||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
|
||||||
|
|
||||||
Creates a new cell above the current cell with width ``w`` and height ``h``. If
|
|
||||||
either ``w`` or ``h`` is omitted, the value is set the last used value. Both
|
|
||||||
``w`` and ``h`` can be a string, which takes the following meaning:
|
|
||||||
|
|
||||||
``max``
|
|
||||||
Maximum of all values since the last reset.
|
|
||||||
|
|
||||||
``min``
|
|
||||||
Mimimum of all values since the last reset.
|
|
||||||
|
|
||||||
``median``
|
|
||||||
Median of all values since the last reset.
|
|
||||||
|
|
||||||
Be careful when mixing ``up()`` and :ref:`layout:row() <layout-row>`, as suit
|
|
||||||
does no checking to make sure cells don't overlap. e.g.::
|
|
||||||
|
|
||||||
suit.Button("A", suit.layout:row(100,30))
|
|
||||||
suit.Button("B", suit.layout:row())
|
|
||||||
suit.Button("Also A", suit.layout:up())
|
|
||||||
|
|
||||||
.. function:: left(w,h)
|
|
||||||
|
|
||||||
:param mixed w,h: Cell width and height (optional).
|
|
||||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
|
||||||
|
|
||||||
Creates a new cell to the left of the current cell with width ``w`` and height
|
|
||||||
``h``. If either ``w`` or ``h`` is omitted, the value is set the last used
|
|
||||||
value. Both ``w`` and ``h`` can be a string, which takes the following meaning:
|
|
||||||
|
|
||||||
``max``
|
|
||||||
Maximum of all values since the last reset.
|
|
||||||
|
|
||||||
``min``
|
|
||||||
Mimimum of all values since the last reset.
|
|
||||||
|
|
||||||
``median``
|
|
||||||
Median of all values since the last reset.
|
|
||||||
|
|
||||||
Be careful when mixing ``left()`` and :ref:`layout:col() <layout-col>`, as suit
|
|
||||||
does no checking to make sure cells don't overlap. e.g.::
|
|
||||||
|
|
||||||
suit.Button("A", suit.layout:col(100,30))
|
|
||||||
suit.Button("B", suit.layout:col())
|
|
||||||
suit.Button("Also A", suit.layout:left())
|
|
||||||
|
|
||||||
Precomputed Layouts
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
Apart from immediate mode layouts, you can specify layouts in advance.
|
|
||||||
The specification is a table of tables, where each inner table follows the
|
|
||||||
convention of :func:`row` and :func:`col`.
|
|
||||||
The result is a layout definition object that can be used to access the cells.
|
|
||||||
|
|
||||||
There are almost only two reasons to do so: (1) You know the area of your
|
|
||||||
layout in advance (say, the screen size), and want certain cells to dynamically
|
|
||||||
fill the available space; (2) You want to animate the cells.
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
Unlike immediate mode layouts, precomputed layouts **can not be nested**.
|
|
||||||
You can mix immediate mode and precomputed layouts to achieve nested
|
|
||||||
layouts with precomputed cells, however.
|
|
||||||
|
|
||||||
Layout Specifications
|
|
||||||
^^^^^^^^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
Layout specifications are tables of tables, where the each inner table
|
|
||||||
corresponds to a cell. The inner tables define the width and height of the cell
|
|
||||||
according to the rules of :func:`row` and :func:`col`, with one additonal
|
|
||||||
keyword:
|
|
||||||
|
|
||||||
``fill``
|
|
||||||
Fills the available space, determined by ``min_height`` or ``min_width`` and
|
|
||||||
the number of cells with property ``fill``.
|
|
||||||
|
|
||||||
For example, this row specification makes the height of the second cell to
|
|
||||||
``(300 - 50 - 50) / 1 = 200``::
|
|
||||||
|
|
||||||
{min_height = 300,
|
|
||||||
{100, 50},
|
|
||||||
{nil, 'fill'},
|
|
||||||
{nil, 50},
|
|
||||||
}
|
|
||||||
|
|
||||||
This column specification divides the space evenly among two cells::
|
|
||||||
|
|
||||||
{min_width = 300,
|
|
||||||
{'fill', 100}
|
|
||||||
{'fill'}
|
|
||||||
}
|
|
||||||
|
|
||||||
Apart from ``min_height`` and ``min_width``, layout specifications can also
|
|
||||||
define the position (upper left corner) of the layout using the ``pos`` keyword::
|
|
||||||
|
|
||||||
{min_width = 300, pos = {100,100},
|
|
||||||
{'fill', 100}
|
|
||||||
{'fill'}
|
|
||||||
}
|
|
||||||
|
|
||||||
You can also define a padding::
|
|
||||||
|
|
||||||
{min_width = 300, pos = {100,100}, padding = {5,5},
|
|
||||||
{'fill', 100}
|
|
||||||
{'fill'}
|
|
||||||
}
|
|
||||||
|
|
||||||
Layout Definition Objects
|
|
||||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
||||||
|
|
||||||
Once constructed, the cells can be accessed in two ways:
|
|
||||||
|
|
||||||
- Using iterators::
|
|
||||||
|
|
||||||
for i, x,y,w,h in definition() do
|
|
||||||
suit.Button("Button "..i, x,y,w,h)
|
|
||||||
end
|
|
||||||
|
|
||||||
- Using the ``cell(i)`` accessor::
|
|
||||||
|
|
||||||
suit.Button("Button 1", definition.cell(1))
|
|
||||||
suit.Button("Button 3", definition.cell(3))
|
|
||||||
suit.Button("Button 2", definition.cell(2))
|
|
||||||
|
|
||||||
There is actually a third way: Because layout definitions are just tables, you
|
|
||||||
can access the cells directly::
|
|
||||||
|
|
||||||
local cell = definition[1]
|
|
||||||
suit.Button("Button 1", cell[1], cell[2], cell[3], cell[4])
|
|
||||||
-- or suit.Button("Button 1", unpack(cell))
|
|
||||||
|
|
||||||
This is especially useful if you want to animate the cells, for example with a
|
|
||||||
`tween <http://hump.readthedocs.org/en/latest/timer.html#Timer.tween>`_::
|
|
||||||
|
|
||||||
for i,cell in ipairs(definition)
|
|
||||||
local destination = {[2] = cell[2]} -- save cell y position
|
|
||||||
cell[2] = -cell[4] -- move cell just outside of the screen
|
|
||||||
|
|
||||||
-- let the cells fall into the screen one after another
|
|
||||||
timer.after(i / 10, function()
|
|
||||||
timer.tween(0.7, cell, destination, 'bounce')
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
Constructors
|
|
||||||
^^^^^^^^^^^^
|
|
||||||
|
|
||||||
.. function:: rows(spec)
|
|
||||||
|
|
||||||
:param table spec: Layout specification.
|
|
||||||
:returns: Layout definition object.
|
|
||||||
|
|
||||||
Defines a row layout.
|
|
||||||
|
|
||||||
.. function:: cols(spec)
|
|
||||||
|
|
||||||
:param table spec: Layout specification.
|
|
||||||
:returns: Layout definition object.
|
|
||||||
|
|
||||||
Defines a column layout.
|
|
||||||
26
deps/suit/docs/license.rst
vendored
@@ -1,26 +0,0 @@
|
|||||||
License
|
|
||||||
=======
|
|
||||||
|
|
||||||
Copyright (c) 2016 Matthias Richter
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
Except as contained in this notice, the name(s) of the above copyright holders
|
|
||||||
shall not be used in advertising or otherwise to promote the sale, use or
|
|
||||||
other dealings in this Software without prior written authorization.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
5
deps/suit/docs/themes.rst
vendored
@@ -1,5 +0,0 @@
|
|||||||
Themeing
|
|
||||||
========
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
Under construction.
|
|
||||||
213
deps/suit/docs/widgets.rst
vendored
@@ -1,213 +0,0 @@
|
|||||||
Widgets
|
|
||||||
=======
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
Still under construction...
|
|
||||||
|
|
||||||
Immutable Widgets
|
|
||||||
-----------------
|
|
||||||
|
|
||||||
.. function:: Button(text, [options], x,y,w,h)
|
|
||||||
|
|
||||||
:param string text: Button label.
|
|
||||||
:param table options: Optional settings (see below).
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:param numbers w,h: Width and height of the widget.o
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates a button widget at position ``(x,y)`` with width ``w`` and height
|
|
||||||
``h``.
|
|
||||||
|
|
||||||
.. function:: Label(text, [options], x,y,w,h)
|
|
||||||
|
|
||||||
:param string text: Label text.
|
|
||||||
:param table options: Optional settings (see below).
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:param numbers w,h: Width and height of the widget.o
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates a label at position ``(x,y)`` with width ``w`` and height ``h``.
|
|
||||||
|
|
||||||
.. function:: ImageButton(normal, options, x,y)
|
|
||||||
|
|
||||||
:param mixed normal: Image of the button in normal state.
|
|
||||||
:param table options: Widget options.
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates an image button widget at position ``(x,y)``.
|
|
||||||
Unlike all other widgets, an ``ImageButton`` is not affected by the current
|
|
||||||
theme.
|
|
||||||
The argument ``normal`` defines the image of the normal state as well as the
|
|
||||||
area of the widget.
|
|
||||||
The button activates when the mouse enters the area occupied by the widget.
|
|
||||||
If the option ``mask`` defined, the button activates only if the mouse is over
|
|
||||||
a pixel with non-zero alpha.
|
|
||||||
You can provide additional ``hovered`` and ``active`` images, but the widget area
|
|
||||||
is always computed from the ``normal`` image.
|
|
||||||
You can provide additional ``hovered`` and ``active`` images, but the widget area
|
|
||||||
is always computed from the ``normal`` image.
|
|
||||||
|
|
||||||
**Additional Options:**
|
|
||||||
|
|
||||||
``mask``
|
|
||||||
Alpha-mask of the button, i.e. an ``ImageData`` of the same size as the
|
|
||||||
``normal`` image that has non-zero alpha where the button should activate.
|
|
||||||
|
|
||||||
``normal``
|
|
||||||
Image for the normal state of the widget. Defaults to widget payload.
|
|
||||||
|
|
||||||
``hovered``
|
|
||||||
Image for the hovered state of the widget. Defaults to ``normal`` if omitted.
|
|
||||||
|
|
||||||
``active``
|
|
||||||
Image for the active state of the widget. Defaults to ``hovered`` if omitted.
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
|
|
||||||
``ImageButton`` does not recieve width and height parameters. As such, it
|
|
||||||
does not necessarily honor the cell size of a :doc:`layout`.
|
|
||||||
|
|
||||||
.. note::
|
|
||||||
|
|
||||||
Unlike other widgets, ``ImageButton`` is tinted by the currently active
|
|
||||||
color. If you want the button to appear untinted, make sure the active color
|
|
||||||
is set to white before adding the button, e.g.::
|
|
||||||
|
|
||||||
love.graphics.setColor(255,255,255)
|
|
||||||
suit.ImageButton(push_me, {hovered=and_then_just, active=touch_me},
|
|
||||||
suit.layout:row())
|
|
||||||
|
|
||||||
Mutable Widgets
|
|
||||||
---------------
|
|
||||||
|
|
||||||
.. function:: Checkbox(checkbox, [options], x,y,w,h)
|
|
||||||
|
|
||||||
:param table checkbox: Checkbox state.
|
|
||||||
:param table options: Optional settings (see below).
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:param numbers w,h: Width and height of the widget.o
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates a checkbox at position ``(x,y)`` with width ``w`` and height ``h``.
|
|
||||||
|
|
||||||
**State:**
|
|
||||||
|
|
||||||
``checkbox`` is a table with the following components:
|
|
||||||
|
|
||||||
``checked``
|
|
||||||
``true`` if the checkbox is checked, ``false`` otherwise.
|
|
||||||
|
|
||||||
``text``
|
|
||||||
Optional label to show besides the checkbox.
|
|
||||||
|
|
||||||
.. function:: Slider(slider, [options], x,y,w,h)
|
|
||||||
|
|
||||||
:param table slider: Slider state.
|
|
||||||
:param table options: Optional settings (see below).
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:param numbers w,h: Width and height of the widget.o
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates a slider at position ``(x,y)`` with width ``w`` and height ``h``.
|
|
||||||
Sliders can be horizontal (default) or vertical.
|
|
||||||
|
|
||||||
**State:**
|
|
||||||
|
|
||||||
``value``
|
|
||||||
Current value of the slider. Mandatory argument.
|
|
||||||
|
|
||||||
``min``
|
|
||||||
Minimum value of the slider. Defaults to ``min(value, 0)`` if omitted.
|
|
||||||
|
|
||||||
``max``
|
|
||||||
Maximum value of the slider. Defaults to ``min(value, 1)`` if omitted.
|
|
||||||
|
|
||||||
``step``
|
|
||||||
Value stepping for keyboard input. Defaults to ``(max - min)/10`` if omitted.
|
|
||||||
|
|
||||||
**Additional Options:**
|
|
||||||
|
|
||||||
``vertical``
|
|
||||||
Whether the slider is vertical or horizontal.
|
|
||||||
|
|
||||||
**Additional Return State:**
|
|
||||||
|
|
||||||
``changed``
|
|
||||||
``true`` when the slider value was changed, ``false`` otherwise.
|
|
||||||
|
|
||||||
|
|
||||||
.. function:: Input(input, [options], x,y,w,h)
|
|
||||||
|
|
||||||
:param table input: Checkbox state
|
|
||||||
:param table options: Optional settings (see below).
|
|
||||||
:param numbers x,y: Upper left corner of the widget.
|
|
||||||
:param numbers w,h: Width and height of the widget.o
|
|
||||||
:returns: Return state (see below).
|
|
||||||
|
|
||||||
Creates an input box at position ``(x,y)`` with width ``w`` and height ``h``.
|
|
||||||
Implements typical movement (arrow keys, home and end key) and editing
|
|
||||||
(deletion with backspace and delete) facilities.
|
|
||||||
|
|
||||||
**State:**
|
|
||||||
|
|
||||||
``text``
|
|
||||||
Current text inside the input box. Defaults to the empty string if omitted.
|
|
||||||
|
|
||||||
``cursor``
|
|
||||||
Cursor position. Defined as the position before the character (including
|
|
||||||
EOS), so ``1`` is the position before the first character, etc. Defaults to
|
|
||||||
the end of ``text`` if omitted.
|
|
||||||
|
|
||||||
**Additional Return State:**
|
|
||||||
|
|
||||||
``submitted``
|
|
||||||
``true`` when enter was pressed while the widget has keyboard focus.
|
|
||||||
|
|
||||||
|
|
||||||
Common Options
|
|
||||||
--------------
|
|
||||||
|
|
||||||
``id``
|
|
||||||
Identifier of the widget regarding user interaction. Defaults to the first
|
|
||||||
argument (e.g., ``text`` for buttons) if omitted.
|
|
||||||
|
|
||||||
``font``
|
|
||||||
Font of the label. Defaults to the current font (``love.graphics.getFont()``).
|
|
||||||
|
|
||||||
``align``
|
|
||||||
Horizontal alignment of the label. One of ``"left"``, ``"center"``, or
|
|
||||||
``"right"``. Defaults to ``"center"``.
|
|
||||||
|
|
||||||
``valign``
|
|
||||||
Vertical alignment of the label. On of ``"top"``, ``"middle"``, or
|
|
||||||
``"bottom"``. Defaults to ``"middle"``.
|
|
||||||
|
|
||||||
``color``
|
|
||||||
A table to overwrite the color. Undefined colors default to the theme colors.
|
|
||||||
|
|
||||||
``cornerRadius``
|
|
||||||
The corner radius for boxes. Overwrites the theme corner radius.
|
|
||||||
|
|
||||||
``draw``
|
|
||||||
A function to replace the drawing function. Refer to :doc:`themes` for more information about the function signatures.
|
|
||||||
|
|
||||||
|
|
||||||
Common Return States
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
``id``
|
|
||||||
Identifier of the widget.
|
|
||||||
|
|
||||||
``hit``
|
|
||||||
``true`` if the mouse was pressed and released on the button, ``false``
|
|
||||||
otherwise.
|
|
||||||
|
|
||||||
``hovered``
|
|
||||||
``true`` if the mouse is above the widget, ``false`` otherwise.
|
|
||||||
|
|
||||||
``entered``
|
|
||||||
``true`` if the mouse entered the widget area, ``false`` otherwise.
|
|
||||||
|
|
||||||
``left``
|
|
||||||
``true`` if the mouse left the widget area, ``false`` otherwise.
|
|
||||||
23
deps/suit/license.txt
vendored
@@ -1,23 +0,0 @@
|
|||||||
Copyright (c) 2016 Matthias Richter
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
Except as contained in this notice, the name(s) of the above copyright holders
|
|
||||||
shall not be used in advertising or otherwise to promote the sale, use or
|
|
||||||
other dealings in this Software without prior written authorization.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
28
deps/suit/suit-0.1-1.rockspec
vendored
@@ -1,28 +0,0 @@
|
|||||||
package = "suit"
|
|
||||||
version = "0.1-1"
|
|
||||||
source = {
|
|
||||||
url = "git://github.com/vrld/suit.git"
|
|
||||||
}
|
|
||||||
description = {
|
|
||||||
summary="Immediate mode GUI library in pure Lua.",
|
|
||||||
homepage = "https://suit.readthedocs.io",
|
|
||||||
license = "MIT",
|
|
||||||
}
|
|
||||||
dependencies = {
|
|
||||||
"lua >= 5.1"
|
|
||||||
}
|
|
||||||
build = {
|
|
||||||
type = "builtin",
|
|
||||||
modules = {
|
|
||||||
["suit"] = "init.lua",
|
|
||||||
["suit.button"] = "button.lua",
|
|
||||||
["suit.checkbox"] = "checkbox.lua",
|
|
||||||
["suit.core"] = "core.lua",
|
|
||||||
["suit.imagebutton"] = "imagebutton.lua",
|
|
||||||
["suit.input"] = "input.lua",
|
|
||||||
["suit.label"] = "label.lua",
|
|
||||||
["suit.layout"] = "layout.lua",
|
|
||||||
["suit.slider"] = "slider.lua",
|
|
||||||
["suit.theme"] = "theme.lua",
|
|
||||||
}
|
|
||||||
}
|
|
||||||