integrated sprites
This commit is contained in:
38
crate.lua
38
crate.lua
@@ -2,6 +2,8 @@
|
||||
-- Crates are the main thing so here we go
|
||||
local Timer = require('deps.knife.timer')
|
||||
|
||||
local utils = require('utils')
|
||||
|
||||
ITERATIONS_RESOLVE = .01
|
||||
TIME_TO_RELOAD = .4
|
||||
|
||||
@@ -16,10 +18,27 @@ local Crate = { }
|
||||
|
||||
local curContact = nil
|
||||
|
||||
function Crate.new(world, x, y)
|
||||
local object = {
|
||||
collider = world:addRectangle(x, y, 20, 20)
|
||||
function Crate.new(world, x, y, size)
|
||||
local object = { }
|
||||
object.size = {
|
||||
w = 0,
|
||||
h = 0
|
||||
}
|
||||
|
||||
if size == 'small' then
|
||||
object.size.w, object.size.h = assets.sprites.crates.small:getWidth(), assets.sprites.crates.small:getHeight()
|
||||
object.img = assets.sprites.crates.small
|
||||
elseif size == 'medium' then
|
||||
object.size.w, object.size.h = assets.sprites.crates.medium:getWidth(), assets.sprites.crates.medium:getHeight()
|
||||
object.img = assets.sprites.crates.medium
|
||||
elseif size == 'large' then
|
||||
object.size.w, object.size.h = assets.sprites.crates.large:getWidth(), assets.sprites.crates.large:getHeight()
|
||||
object.img = assets.sprites.crates.large
|
||||
end
|
||||
|
||||
local center = utils.getCenterByXY(x, y, object.size.w, object.size.h)
|
||||
|
||||
object.collider = world:addRectangle(x, y, object.size.w, object.size.h)
|
||||
object.collider:setClass('Crate')
|
||||
object.attached = false
|
||||
object.contact = { }
|
||||
@@ -47,14 +66,23 @@ function Crates:init(world, player)
|
||||
self.player = player
|
||||
end
|
||||
|
||||
function Crates:spawn(x, y)
|
||||
table.insert(self.list, Crate.new(self.world, x, y))
|
||||
function Crates:spawn(x, y, size)
|
||||
table.insert(self.list, Crate.new(self.world, x, y, size))
|
||||
end
|
||||
|
||||
function Crates:update(dt)
|
||||
Timer.update(dt)
|
||||
end
|
||||
|
||||
function Crates:draw()
|
||||
local pos = {x = 0, y = 0, r = 0}
|
||||
for key in pairs(self.list) do
|
||||
pos.x, pos.y = self.list[key].collider:getPosition()
|
||||
pos.r = self.list[key].collider:getAngle()
|
||||
love.graphics.draw(self.list[key].img, pos.x, pos.y, pos.r, 1, 1, self.list[key].size.w/2, self.list[key].size.h/2)
|
||||
end
|
||||
end
|
||||
|
||||
function Crates:getAttached()
|
||||
return self.attached
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user