integrated rope mechanic and drew every part of the crane

This commit is contained in:
2021-05-13 20:23:05 +02:00
parent 7ddb16e430
commit 77b25197e7

View File

@@ -19,12 +19,25 @@ local player = {
maxSpeed = { maxSpeed = {
x = 100, x = 100,
y = 100 y = 100
},
magSpeed = 2
}
local movingStuff
local movingStuffHeight
local movingSutffWidth
local magnet = {
collider = nil,
size = {
width = nil,
height = nil
} }
} }
local magnet = { local stuffToMagnetJoint
collider = nil, local joint = {
side = 'LEFT' min = 50,
max = 250
} }
local velocity = {0, 0} local velocity = {0, 0}
@@ -56,19 +69,25 @@ function Chu.new(x, y, debug)
obj.pier = utils.spawnStaticRectangleBySize(world, x - PLAN_SIZE.marginX, y + PLAN_SIZE.h - pierHeight, pierWidth + PLAN_SIZE.marginX, pierHeight) obj.pier = utils.spawnStaticRectangleBySize(world, x - PLAN_SIZE.marginX, y + PLAN_SIZE.h - pierHeight, pierWidth + PLAN_SIZE.marginX, pierHeight)
local craneWidth, craneHeight = assets.sprites.crane:getWidth(), assets.sprites.crane:getHeight() local craneWidth, craneHeight = assets.sprites.crane:getWidth(), assets.sprites.crane:getHeight()
movingStuffWidth, movingStuffHeight = assets.sprites.movingstuff:getWidth(), assets.sprites.movingstuff:getHeight()
obj.crane = { obj.crane = {
top = utils.spawnStaticRectangleBySize(world, x + 36, y + 80, craneWidth, 6), top = utils.spawnStaticRectangleBySize(world, x + 36, y + 80 + movingStuffHeight - 13, craneWidth, 6),
left = utils.spawnStaticRectangleBySize(world, x + 36, y + 86, 6, craneHeight - 12), left = utils.spawnStaticRectangleBySize(world, x + 36, y + 80 + movingStuffHeight - 12 + 6, 6, craneHeight - 32),
right = utils.spawnStaticRectangleBySize(world, x + 30 + craneWidth, y + 86, 6, craneHeight - 12), right = utils.spawnStaticRectangleBySize(world, x + 30 + craneWidth, y + 80 + movingStuffHeight - 12 + 6, 6, craneHeight - 32),
bottom = utils.spawnStaticRectangleBySize(world, x + 36, y + 74 + craneHeight, craneWidth, 6) bottom = utils.spawnStaticRectangleBySize(world, x + 36, y + 74 + craneHeight, craneWidth, 6)
} }
local magnetWidth, magnetHeight = assets.sprites.movingstuff:getWidth(), assets.sprites.movingstuff:getHeight() local center = utils.getCenterByXY(x + 36 + (craneWidth/2) - (movingStuffWidth/2), y + craneHeight + 80 - movingStuffHeight - 6, movingStuffWidth, movingStuffHeight)
local center = utils.getCenterByXY(x + 43, y + 87, magnetWidth, magnetHeight) movingStuff = world:addRectangle(center.x, center.y, movingStuffWidth, movingStuffHeight):setClass('Player')
magnet.collider = world:addRectangle(center.x, center.y, magnetWidth, magnetHeight):setClass('Player')
magnet.size.width, magnet.size.height = assets.sprites.magnet:getWidth(), assets.sprites.magnet:getHeight()
local centerMag = utils.getCenterByXY(x + 36 + (craneWidth/2) - (magnet.size.width/2), y + craneHeight + 80 + 50, magnet.size.width, magnet.size.height)
magnet.collider = world:addRectangle(centerMag.x, centerMag.y, magnet.size.width, magnet.size.height):setClass('Player')
--magnet.collider:setRestitution(0) --magnet.collider:setRestitution(0)
stuffToMagnetJoint = world:addJoint('distance', movingStuff, magnet.collider, center.x, center.y, centerMag.x, centerMag.y)
input = Boipus() input = Boipus()
-- Controls -- Controls
-- Keyboard and mouse -- Keyboard and mouse
@@ -99,10 +118,17 @@ function Chu:update(dt)
for key in pairs(attached) do for key in pairs(attached) do
crates:detach(key) crates:detach(key)
end end
elseif input:down('moveUp') or input:down('moveLeft') or input:down('moveRight') or input:down('moveDown') then elseif input:down('moveUp') or input:down('moveDown') or input:down('moveLeft') or input:down('moveRight') then
if input:down('moveUp') then velocity[2] = -player.maxSpeed.y local length = stuffToMagnetJoint:getLength()
elseif input:down('moveDown') then velocity[2] = player.maxSpeed.y if input:down('moveUp') then
else velocity[2] = 0 end length = length - player.magSpeed
if length < joint.min then length = joint.min end
stuffToMagnetJoint:setLength(length)
elseif input:down('moveDown') then
length = length + player.magSpeed
if length > joint.max then length = joint.max end
stuffToMagnetJoint:setLength(length)
end
if input:down('moveLeft') then velocity[1] = -player.maxSpeed.x if input:down('moveLeft') then velocity[1] = -player.maxSpeed.x
elseif input:down('moveRight') then velocity[1] = player.maxSpeed.x elseif input:down('moveRight') then velocity[1] = player.maxSpeed.x
else velocity[1] = 0 end else velocity[1] = 0 end
@@ -110,7 +136,7 @@ function Chu:update(dt)
velocity = {0, 0} velocity = {0, 0}
end end
magnet.collider:setLinearVelocity(velocity[1], velocity[2]) movingStuff:setLinearVelocity(velocity[1], velocity[2])
end end
function Chu:draw() function Chu:draw()
@@ -121,16 +147,34 @@ function Chu:draw()
love.graphics.draw(assets.sprites.cranevert, self.x + 60, self.y + PLAN_SIZE.h - 456) love.graphics.draw(assets.sprites.cranevert, self.x + 60, self.y + PLAN_SIZE.h - 456)
love.graphics.draw(assets.sprites.cranevert, self.x + PLAN_SIZE.w - 112, self.y + PLAN_SIZE.h - 456) love.graphics.draw(assets.sprites.cranevert, self.x + PLAN_SIZE.w - 112, self.y + PLAN_SIZE.h - 456)
local stuffPosX, stuffPosY = movingStuff:getPosition()
local otherPosX, otherPosY = magnet.collider:getPosition()
love.graphics.setColor(0, 0, 0, 1)
love.graphics.line(stuffPosX, stuffPosY, otherPosX, otherPosY)
love.graphics.setColor(255, 255, 255, 1)
local stuffPos = utils.getXYByCenter(stuffPosX, stuffPosY, movingStuffWidth, movingStuffHeight)
love.graphics.draw(assets.sprites.movingstuff, stuffPos.x, stuffPos.y)
love.graphics.draw(assets.sprites.crane, self.x + 36, self.y + 80) love.graphics.draw(assets.sprites.crane, self.x + 36, self.y + 80)
love.graphics.draw(assets.sprites.wheel, stuffPos.x + 9, stuffPos.y + movingStuffHeight - 9)
love.graphics.draw(assets.sprites.wheel, stuffPos.x + movingStuffWidth - 23, stuffPos.y + movingStuffHeight - 9)
love.graphics.draw(assets.sprites.level.pier, self.x, self.y + PLAN_SIZE.h - 128) love.graphics.draw(assets.sprites.level.pier, self.x, self.y + PLAN_SIZE.h - 128)
world:draw() otherPosX, otherPosY = magnet.collider:getPosition()
love.graphics.draw(assets.sprites.magnet, otherPosX, otherPosY, magnet.collider:getAngle(), 1, 1, magnet.size.width/2, magnet.size.height/2)
--world:draw()
if self.debug then if self.debug then
love.graphics.setColor(255, 0, 0, .5) love.graphics.setColor(255, 0, 0, .5)
love.graphics.rectangle('line', self.x, self.y, PLAN_SIZE.w, PLAN_SIZE.h) love.graphics.rectangle('line', self.x, self.y, PLAN_SIZE.w, PLAN_SIZE.h)
love.graphics.print(stuffToMagnetJoint:getLength(), 10, 10)
end end
end end