added the crates and the crate object plus making them joint
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65
crate.lua
Normal file
65
crate.lua
Normal file
@@ -0,0 +1,65 @@
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-- Chuchu by Makaron
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-- Crates are the main thing so here we go
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local CONST_ITERATIONS_RESOLVE = 1
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local Crates = {
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world = nil,
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player = nil,
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list = { }
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}
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local Crate = { }
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local curContact = nil
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function Crate.new(world, x, y)
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local object = {
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collider = world:addRectangle(x, y, 20, 20)
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}
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object.collider:setClass('Crate')
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object.attached = false
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object.contact = { }
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object.joint = nil
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object.resolver = nil
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object.collider:setPresolve(function (shape1, shape2, contact)
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print(shape2:getClass())
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if shape2:getClass() == 'Player' and object.attached == false then
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contact:setEnabled(false)
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object.contact.x, object.contact.y = contact:getPositions()
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object.resolver = CONST_ITERATIONS_RESOLVE
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object.attached = true
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end
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end)
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return setmetatable(object, {
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__index = Crate
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})
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end
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function Crates:init(world, player)
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self.world = world
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self.player = player
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end
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function Crates:spawn(x, y)
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table.insert(self.list, Crate.new(self.world, x, y))
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end
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function Crates:update(dt)
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for key in pairs(self.list) do
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if self.list[key].resolver ~= nil then
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self.list[key].resolver = self.list[key].resolver - 1
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if self.list[key].resolver <= 0 then
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curContact = self.list[key].contact
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self.world:addJoint('revolute', self.player.collider, self.list[key].collider, curContact.x, curContact.y, true)
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self.list[key].resolver = nil
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end
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end
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end
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end
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return setmetatable(Crates, {
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__call = function(_, ...) return new(...) end
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})
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13
main.lua
13
main.lua
@@ -3,6 +3,9 @@ Boipus = require('deps.boipushy')
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Physics = require('deps.physics')
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assets = require('deps.cargo').init('data')
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-- my own libs
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crates = require('crate')
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local CONST_GRAVITY = 512
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local CONST_SIDES = {
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LEFT = {
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@@ -22,8 +25,6 @@ local player = {
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}
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local magnet = {
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x = 50,
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y = 50,
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w = 50,
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h = 50,
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collider = nil,
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@@ -44,9 +45,10 @@ function love.load()
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world = Physics(0, 0)
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world:addClass('Player')
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world:addClass('Side')
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world:addClass('Crate')
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side.left = world:addChain(true, CONST_SIDES.LEFT):setClass('Side')
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side.right = world:addChain(true, CONST_SIDES.RIGHT):setClass('Side')
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magnet.collider = world:addRectangle(magnet.x, magnet.y, magnet.w, magnet.h):setClass('Player')
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magnet.collider = world:addRectangle(50, 50, magnet.w, magnet.h):setClass('Player')
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magnet.collider:setRestitution(0)
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input = Boipus()
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@@ -58,6 +60,10 @@ function love.load()
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input:bind(love.keyboard.getKeyFromScancode('s'), 'moveDown')
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input:bind(love.keyboard.getKeyFromScancode('space'), 'switch')
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crates:init(world, magnet)
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crates:spawn(120, 400)
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crates:spawn(150, 400)
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-- Gamepad
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--[[input:bind('dpup', 'moveUp')
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input:bind('dpleft', 'moveLeft')
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@@ -67,6 +73,7 @@ end
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function love.update(dt)
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world:update(dt)
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crates:update(dt)
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--[[ if input:down('moveUp') then magnet.collider:applyLinearImpulse(0, -player.maxSpeed.y) end
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if input:down('moveLeft') then magnet.collider:applyLinearImpulse(-player.maxSpeed.x, 0) end
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